One Hour One Life is a multiplayer game of parenting and civilization building by Jason Rohrer. The game was officially released on February 27, 2018. This game is about playing one small part in a much larger story. You only live an hour, but time and space in this game is infinite. One Hour One Life General Discussions Topic Details. Nov 18, 2018 @ 1:52am Zoom Out mod In game and out of game I heard constant talk about this zoom.
Cursing is a player-influenced anti-griefing system.
If you see another player griefing, you can 'curse' them by using phrases such as 'CURSE X' where X is the desired name. For each curse a player receives, their curse score will go up by 1 point. If they get 8 (Might be outdated) points, they will be cursed and banished to 'Donkey Town'. However, you have a maximum of 1 token, and it takes 15 minutes of your playtime to regenerate a curse token so make sure to use it on someone that truly deserves it. Your token can be found in the bottom right of your screen and looks like a small X with an arrow going halfway around the right side. If it is present, you have a curse token that you can use.
Contrary to initial belief, Donkey Town is not an actual town. It is simply a very far away spawn[1] with a lower population. It is not recommended to try and purposely get yourself sent there to see what its like.
Many players mistake harmless acts for griefing, due to misinformation or an incomplete understanding. Even murder is not always necessarily griefing. Misunderstanding can be alleviated by asking simple questions of the perpetrator (e.g. 'WHY?'). Use your judgement and remember- one day the misplaced blame may be cast upon you!
- 3Curse Score
- 3.1Donkey Town
Phrasing[edit | edit source]
These are the accepted phrases used in cursing.
- CURSE X
- I CURSE X
- I CURSE YOU X
- CURSE YOU X
A successful curse is accompanied with purple speech text, and a chime noise. A player's full name must be used, for example: 'Curse Sally West' or 'I curse Sally West'. Using just the first name will either be unsuccessful or curse the wrong player. Unnamed players cannot be cursed. However, it is possible to name an unnamed player, by either the usual method of holding and saying 'You are NAME', or (if they are too old to hold) standing nearby (within about a screen's distance) and saying 'You are NAME'.
In cases where there are more than one player with the same name, Roman Numeral suffixes are automatically given to the sequential players, for example: 'Sally West IV'. In order to curse the correct person, you must include the Roman numerals in your curse, i.e.: 'Curse Sally West IV'. Babies and children are unable to curse other players whose names exceed their character limit. However, it is possible to curse a player for up to 2 hours after their death, allowing you to curse them or convince others to curse them once you have grown older in another life.
It is not possible to curse yourself, even in another life.
Curse Token[edit | edit source]
When you curse someone, you use up your curse token, which can be seen at the bottom right corner of the game interface. You have a maximum of 1 token, and it takes 15 minutes of your playtime (not just after 15 minutes) to regenerate a curse token, so make sure to use it on someone that deserves it. Curse tokens are server based so if you curse someone on one server, you will still have a curse tokens on the others.
Curse Score[edit | edit source]
Your curse score, represents the number of times other players have cursed you. You cannot see your curse score (unless you are in donkey town) nor anyone else's. For every hour you play, one curse point will be removed from your score. But the time will only count if you have lived for longer than 10 minutes. So if you live for five minutes, that will not go towards decreasing your curse score, but living for 15 minutes will decrease your time by 15 minutes. Curse scores are global. So if you are cursed once on three different servers your curse score will still be 3.
Donkey Town[edit | edit source]
When a player reaches a curse score of 8 they will be born marked and their speech bubbles will be inverted (white text with black background) in their next life. Marked players will also be force-spawned into 'Donkey Town', a far-away spawn location on all servers,[1] where you can only spawn in if you are marked. Marked players will then have to play out a fixed amount of time, after which their score will be set to 7, and can be born back at the normal spawn locations. After that, you burn one curse point every hour that you play as usual. Donkey Town residents will be able to see a count of their excess curse score.
Time Served[edit | edit source]
The amount of time served in Donkey Town is a fixed rate, based on your lifetime curse score (The total amount of curses ever received) as seen in the table below. Repeat offenders who keep bothering people as a way of life, will eventually serve 5 hours every time they go to donkey town. A brand new player who tries something once will spend only a half hour in Donkey Town. [2]
Lifetime Total | Hours to Serve |
---|---|
0-14 | 0.5 |
15-24 | 1 |
25-54 | 2 |
55-64 | 3 |
65-74 | 4 |
75+ | 5 |
History[edit | edit source]
- v.122 - Curses added
- v.132 - with the addition of paper and notes, it was possible to leave a 'curse note' which would force other players to use their curse token when the note was read. This was patched.
- v.139 - Donkey Town update - marked players spawned ~50K from regular players.
- v.143 - Global Curse Server added which tracks 'lifetime curse points, along with total score.'[3][4][5]
- v.156 - 'Donkey Town residents see a count of their excess curse score.'
- v.162 - Time spent in Donkey Town is fixed, and based on lifetime score.[2][6]
- v.254 - Donkey Town fixed so that it is located outside of the area bounded by Rift.
See Also[edit | edit source]
References[edit | edit source]
- ↑ 1.01.1Jason Rohrer. OHOL Forums: 'Donkey town is on server1. It's just very far away. Actually, it's on every server, whatever server you join.', 01 November 2018. Retrieved on 21 November 2018.
- ↑ 2.02.1Jason Rohrer. OHOL Forums: 'So you can see that the repeat offender, who keeps bothering people as a way of life, will eventually serve 5 hours every time they bother people. A brand new player who tries something once will spend a half hour in Donkey Town.', 31 October 2018. Retrieved on 10 December 2018.
- ↑Jason Rohrer. OHOL Forums: 'Global curse server is going to be tracking lifetime curse points, along with total score.', 21 September 2018. Retrieved on 10 December 2018.
- ↑Jason Rohrer. Git Hub commit: 'Curse server tracks total curse score for each player.', 22 September 2018. Retrieved on 10 December 2018.
- ↑Jason Rohrer. Git Hub commit: 'Finally added curse server settings correctly', 21 September 2018. Retrieved on 10 December 2018.
- ↑Jason Rohrer. Git Hub commit: 'Curse server now keeps people in Donkey Town for a fixed amount of time based on the total number of curse points that they've earned in their lifetime as a player. First-time offenders are only kept there for 30 minutes. The worst repeat offenders will eventually be kept there for five hours every time.', 01 November 2018. Retrieved on 10 December 2018.
These are some--115--of the known Commands, or Phrases that are entered into the speech box to cause various actions.
Speech Commands[edit | edit source]
Pressing <enter> will open a speech box into which messages can be typed. Pressing <enter> again will display the message above your character's head, or close an empty speech box. Speech Commands are unique 'phrases' that operate additional functions as well as displaying their text in a speech bubble.
See also: Communication
Type | Command |
---|---|
Creating a 'Last Name'; Where X is equal to a unique 'Last Name'.(See Name for full description) | v.266 Where X is equal to 'Last Name'.[1]
|
Giving a 'First Name'; Where X is equal to a unique 'First Name'.(See Name for full description) | v.266 Where X is equal to 'First Name'.[2]
|
Cursing; (See Curse for full description) | v.266 Where X is equal to 'Full Player Name'.[3]
v.266 You phrases; Targets nearest player.[3]
v.266 Baby curses; Targets youngest child even if they died recently.[4]
|
Property; (See Property Fence for full description) | V.266 Where X is equal to 'Full Player Name'.[5]
V.266 You phrases; Targets nearest player.[6]
v.266 Offspring phrases; Targets all living children.[7]
V.266 Family giving phrases. [8]
|
Slash Commands[edit | edit source]
Typing the </> key into the speech box followed by various commands, as listed below will cause different results. Slash commands are not affected by the usual age-restricted character length.
Type | Command |
---|---|
/ | Clears search function |
/X | X being the name of a recipe you want to appear in the bottom hand corner of the HUD (See 1.) |
/DIE | Instantly die during first 2 minutes of life (See 2.) |
/PING [9] | Pings the server and displays the round-trip time in milliseconds |
/FPS[9] | Toggles a count of the current frames per second |
/DISCONNECT[10] | Disconnects from the game |
/ALLY | Shows how many allies you have |
- Holding an item in game will make a set of related recipes appear in the bottom right corner of the game interface. These can be scrolled through using tab, and z+tab to go back. Ctrl+tab makes bigger page jumps. Furthermore, if you enter </> into the speech box, followed by an item name, e.g. '/Rope', it will only show recipes used to craft that item. Otherwise it will show 'Not Relevant'. Entering '/' will clear the search function again.
- In the first two minutes of life, it is possible to instantly die by typing '/DIE' into the speech box. This will give reason of death as 'Sudden Infant Death' and leave behind Baby Bones. It also adds that family to your temporary skip list. Once you've skipped through all families, and there are none left to try, your skip list clears, and you go back to being born through all the same families again. If you have been picked up at least once, then it will reset the birth timer for the mother. This command allows a player to choose what kind of life they want to live, without penalizing the fertility of the mother and without having to wait 1 minute until they can jump from their mother's arms. Using '/DIE' triggers a lineage ban/area ban.[11]
Emote Commands[edit | edit source]
Emotes change the expression on your character's face, and can be activated by typing the </> key followed by various options. Some emotes are hidden by a character's hair type. Emote commands are not affected by the usual age-restricted character length.
Note: The '/HUBBA' emote is animated. Emotes '/ILL' and '/YOOHOO' make a sound.
Emote command | Image | Note |
---|---|---|
N/A (neutral) | ||
/HAPPY | ||
/SAD | ||
/ANGRY | ||
/MAD | ||
/JOY | ||
/DEVIOUS | ||
/BLUSH | ||
/ILL | Also makes a grumbling noise | |
/SHOCK | ||
/HUBBA | The only animated emote (Eyebrows go up and down) | |
/HMPH | ||
/LOVE | ||
/YOOHOO | Makes a whistling noise | |
/OREALLY | One eyebrow raised (hidden by hair) |
History[edit | edit source]
One Hour One Life Server Listing
- Prior to the Steam Release, Shift + tab was used to view previous pages in the recipe index. As this conflicts with Steam's interface, it was changed to z + tab.
- v.184 - '/FPS' and '/PING' commands added
- Version ? - You don't have to be held to use the /DIE command. Also increased from first one minute, to first two minutes of life.
- v.210 - Seven new emotes added: '/ILL', '/SHOCK', '/HUBBA', '/HMPH', '/LOVE', '/YOOHOO' and '/OREALLY'.
- v.236 - '/DIE' no longer triggers a lineage ban, but instead adds that family to your temporary skip list. You only become Eve if there are actually no available mothers around to have you.[12]
- v.239 - The lineage/area ban on '/DIE' is back. [11]
- v.240 - New '/DISCONNECT' command added in client for testing.[10]
References[edit | edit source]
1 Hour 1 Life Game
- ↑Github/familyNamingPhrases.ini
- ↑Github/babyNamingPhrases.ini
- ↑ 3.03.1Github/cursingPhrases.ini
- ↑Github/curseBabyPhrase.ini
- ↑Github/namedGivingPhrases.ini
- ↑Github/youGivingPhrases.ini
- ↑Github/offspringGivingPhrases.ini
- ↑Github/familyGivingPhrases.ini
- ↑ 9.09.1Jason Rohrer. OHOL Forums: 'Update: Yuletide Together', 21 December 2018. Retrieved on 21 December 2018.
- ↑ 10.010.1GitHub change log, Retrieved on 17 June 2019.
- ↑ 11.011.1Jason Rohrer, OHOL Forums, 'Update: Precious Life', 8 June 2019. Retrieved on 10 June 2019.
- ↑Jason Rohrer, OHOL Forums, 'Update: Clutter Be Gone', 30 May 2019. Retrieved on 30 December 2019.
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