Rome Total War Julii

Add Video Add Image The building browser is an in-game page that can be opened to find out which buildings have been built in the selected settlement and which buildings can be built later. The abilty to build a building depends on two things, the size of the settlement and which buildings have already been built. Settlement Size the size of the settlement and upgrading a settlement require. Brittannia, the Julii Romans, Spain, and Germania. The Britons and the Romans bother me the most. I'd think I would have to spam warbands in order to deal with the Britons' chariots, yes. But that leaves me weak against any infantry they bring. Moreover, warbands won't do the trick against Rome because their strength lies in their infantry. Dec 13, 2007 This is a video of the Roman Julii Intro from the Creative Assembly's game, Rome: Total War! I do not own Creative Assembly, or it's copyrights. The factions are kind of teams these factions are:.the house of julii the house of butii the house of scipii S.P.Q.R. Gaul Carthage egypt macedon the selucid empire parthia pontus numidians germania (Please add the rest of the factions) house of julii vs.

Mail has been fixed; you should now be able to confirm your e-mail address, watch pages, and the like.
Please report any issues on Discord.
Rome: Total War

Developer: The Creative Assembly
Publisher: Activision
Platform: Windows
Released in JP: 2004
Released in US: September 22, 2004
Released in EU: October 1, 2004

This game has unused playable characters.
This game has unused graphics.
This game has unused text.
This game has hidden bonus content.

This game has a prerelease article
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?
To do:
Unsurprisingly, this game has unused units. I am posting a link here that should show how to access the unused units.

Take control of a Roman faction in the times of the Roman Republic and expand Rome's borders.

  • 2Unused Images
  • 5Factions
    • 5.1Campaign Descriptions
  • 6Unused Units

Sub-Page

Unused Event Pictures
Seems that CA is lazy enough to implement these.

Unused Images

There are several images that go unused in this game. Their file format is in DDS or TGA format.

Loading Screens

Loading Screen OneLoading Screen Two

Here are pictures of a loading screen that is never seen in-game. The background displays the map made in mosaic, something unique to these screens. The developers seem to have been playing around with the size of the title as it is bigger in the left picture than the right picture. The title in the left picture also has a TM next to it which is lacking in the right picture. The loading bar present here is much larger than what is seen in game.

The information in the center of the right picture is interesting. In the final game, the faction's title is absent and only the faction icon is present in the center. While the House of Julii's faction icon is displayed in gold without a background, while the final uses button designs. This same icon can be seen on one of the soldiers in early leader images section below. Another thing to point out is the date of 502 (presumably BC). It seems to imply that the campaign game was to be started much earlier, predating both the imperial and Sons of Mars campaigns. The imperial campaign ranges from 270 BC to 14 AD, while the Sons of Mars campaign/tutorial ranges from 329 to 290 BC. The difficulty setting text is also absent in the final version.

Faction symbols

To do:
There appear to be models associated with these as well in datamodels.
  • Armenia

  • Armenia ('low')

  • Britons

  • House of Brutii

  • Carthage

  • Dacia

  • Egypt

  • Gaul

  • Germania

  • 'Greek Cities'

  • House of Julii

  • Macedon

  • Numidia

  • Parthia

  • Kingdom of Pontus

  • House of Scipii

  • Scythia

  • Seleucid Empire

  • S.P.Q.R.

  • Slaves/Rebels

  • Spain

  • 'Thrace'

In datamodelstextures is an entire set of faction icons using model renders instead of buttons. The House of Julii icon also features in one of the loading screens above. The Greek and Thracian symbols appear to have been erroneously attributed to each other; Thrace normally feature a snake on their banner and the Greek Cities use lightning. Armenia has two renders, with the side-on view labeled as 'low'. They both don't have transparent backgrounds either.

Test Images

War

dummy.tga.dss

This dummy texture is found twice: in *Rome Total WarDatamodels_landscapetextures and *Rome Total WarDatasettlement_plansunderlaystextures. Judging from the first location, it appears that it was used as a test texture for landscapes. The second file location has the texture associated with settlements in some way. This file has a creation date of 3/7/2002.

rgb.tga

This image can be found in *Rome Total WarDatamenu. It seems that the developers were screwing around with three colors. The title could mean RedGreenBlue but only blue is found in this picture. This file has a creation date of 5/21/2002.

Early Leader Images

File NameIC_leader_julii.tgaleader_julii.tgaleader_pic_julii.tgaleader_pic_brutii.tgaleader_pic_scipii.tga
Creation Date11/1/20026/28/20027/17/20027/17/20027/17/2002
Image

These images are very unique. At a first glance, they simply depict Roman infantry. Their file names say that these were supposed to be the leaders of the Julii, Brutii, and Scipii. It isn’t known whether these were leaders of the factions themselves. However, these pictures share similar names of used pictures of faction leaders at the beginning of a campaign game. Regardless of what these images were supposed to be used for, their styling is unique for Roman infantry. Judging that the shape of their shields resembles the shields of hastati, principes, and triarii, these images should have been seen from the beginning of a campaign game. The design of their shields is also unique as there are no Roman units in the final game that carry shields with these unique designs. In fact, some of the shields show what appear to be early versions of their faction icon on their shield.

Early Campaign map

This one's rather interesting. Located under Dataworldmapsbasemap.FE.tga, dated Thursday, September 2, 2004, 10:05:48 PM is a normally unused smaller world map.The image is used for the starting territories map, when a normally unplayable faction is modded in and selected.

Early Layout
Final

Early Battering Ram

There's an Early Battering Ram during the game's intro. It's unknown why the devs decided to change the Battering Ram.

IntroFinal

Hidden Dev Tool

Adding enable_editor to the games' shortcut target, it's possible to access the battle editor which is used to create historical battles. When entering the battle editor, players can select places, as maps, and pretty much mess around. The Creative Assembly doesn't support the Battle Editor: 'The Battle Editor is intended for advanced users and is not supported. It is possible to create battles that do not work properly, or edit Historical Battles so that they cannot be won. Please refer to your documentation. Please do not contact Activision Customer Support for assistance with these tools.'

Factions

Campaign Descriptions

Rome total war julii buildings

Macedonia and Pontus have campaign descriptions despite not being unlockable for the campaign, although they are rather trivially modded back in. The formatting has been altered for presentation here as the plaintext for both is one long string. Paragraphs in the plaintext are denoted with nn.

Macedonia

Rome Total War Julii

Kingdom of Pontus

Cut Faction

War

Several icons and flag graphics exist for a cut faction: the Illyrians. Unfortunately, none of them are unique, borrowing from either Thrace or (more frequently) Greece.Not much is known about this Mysterious Faction. It's possibly cut early in development due to a 20 Playable Factions Limit. The Illyrians have been relegated to a rebel faction in the final game.

Unused Units

Iberian Spearmen

Normally, Spain can't be played unless with the use of mods like Darthmod or with file edits. Here, the Spanish unit list is unfinished; it's missing Iberian Spearmen. In order to access this unit, do the following:

1) Unpack the games files in to get the descr_model, export_descr_unit, and the export_descr_unit_enums.

2) Add these to dsecr_model:

iberian_medium_infantry ; combat spearskeleton fs_spearman, fs_swordsmanindiv_range 40texture spain, data/models_unit/textures/unit_carthage_medium_infantry_spain.tgamodel_flexi data/models_unit/unit_carthage_medium_infantry_high.cas, 15model_flexi data/models_unit/unit_carthage_medium_infantry_med.cas, 30model_flexi data/models_unit/unit_carthage_medium_infantry_low.cas, 40model_flexi data/models_unit/unit_carthage_medium_infantry_lowest.cas, maxmodel_sprite 60.0, data/sprites/carthaginian_medium_infantry_sprite.sprmodel_tri 400, 0.5f, 0.5f, 0.5f

3) Add this to export_descr_unit:

type category infantry

class spearmen

voice_type Medium_1

soldier iberian_medium_infantry, 40, 0, 1

officer carthaginian_standard

mount_effect horse +4, chariot +4, camel +4

attributes sea_faring, hide_forest, can_sap

formation 1, 1, 2, 2, 4, squarestat_health 1, 0

stat_pri 5, 5, no, 0, 0, melee, simple, piercing, spear, 25 ,0.73stat_pri_attr no

stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1stat_sec_attr no

stat_pri_armour 7, 4, 5, metal

stat_sec_armour 0, 0, flesh

stat_heat 2

stat_ground 2, 1, 0, -1stat_mental 6, normal, untrained

stat_charge_dist 30

stat_fire_delay 0

stat_food 60, 300

stat_cost 1, 400, 170, 40, 60, 400

Rome Total War Julii Opening Moves

ownership spain

4) Add this to export_descr_unit_enums:

iberian_medium_infantry

iberian_medium_infantry_descr

iberian_medium_infantry_descr_short

Total

5) Copy the libyan spearmen unit, and then change it in export_descr_unit_enums type what ever you want in there and make sure it is in curly brackets,

Retrieved from 'https://tcrf.net/index.php?title=Rome:_Total_War&oldid=729382'

So I’m currently running a Brutii campaign on Rome Total War. It’s set to manage all settlements, hard campaign map, hard battles, and long campaign (50 territories + Rome for victory). I’m just at about 230 years left on the clock for victory and I’ve passed the reformations allowing me access to the more powerful units.

As you can see on the screenshot I took bellow, I’m moving two armies into attack Thrace to my North. This comes from being slightly behind on my territory goal, and the fact that they’ve been sending spies and small armies at me which is quite frankly annoying. So, in the spirit of Roman fashion, I’m going to crush them like the flies they are. It also served the purpose of acquiring an alliance between myself and Germania, who I would like to not fight if at all possible (while they are just barbarians, they’re long pikes present me with a severe disadvantage). I’ve left a large garrison on the far left to provide flanking support if need be, while the central army I play to continue marching up into the second Thracian town once it’s captured the first, which should be easy.

Also, I’ve begun a three pronged attack on the Pontus territories to my East (shown on the map as red/blue). They’ve expanded their territories down well into Egypt, and if I don’t intercede quickly they may prevent me from being able to maintain a foothold in the region where I’m preparing for my fight with the Scipii once I have enough support (which should be soon, hopefully). While not shown, I’ve also set up a stronghold in the north by the Julii territories, and a full sized army stands ready to attack Rome.

Comments are closed.