The size of this Virtual Pro Wrestling 64 Emulator/ROM is just 10.4MB only and around 3440 people already downloaded and played it. If you like this Virtual Pro Wrestling 64, we request you to give suitable ratings. There is no handicap match in the final game, but a sound file remains. (There was a handicap match in WCW/nWo Revenge, which this game was based on, but it was replaced with a Three-Way Match in VPW2.).
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Table of Contents
Introduction
Virtual Pro-Wrestling 2 freem Edition is a ROM hack of AKI Corporation'sVirtual Pro-Wrestling 2, with a number of the default wrestlers swapped outfor other wrestlers (mostly from other AKI wrestling games). You can kind of think ofit as a 'best of' the AKI games, though I'd rather have every character from the firsteight VPW games implemented before I can say that. :)
Since this is a ROM hack, it will work on original hardware, as well as N64 emulators.This isn't exactly the first ROM hack of an AKI game... S.K. Stylez and Zoinkity did anEnglish translation of VPW2, which also runs on original hardware. WldFb used some ROMhacks for a WWF No Mercy hack named 'Back 2 Basics'. I can't recall if that hack usedemulator plugin texture replacement or not, however...
Also of note is the VPW2 freem Edition Character Guide, which providesdetails on all of the wrestlers in the hack... or it will, once it's done.
Changes from Original Game
Changes in VPW2 freem Edition include the following:
- Translated a large chunk of the game from Japanese to English.
- Replaced various wrestlers with wrestlers from other AKI wrestling games.
- Replaced a small amount of wrestlers with new wrestlers who haven't been in an AKI game before.
- The game starts out fully unlocked; nothing is hidden.
- Increased amount of points available for changing offensive and defensive parameters in Edit Mode.
- A bunch of graphical changes. This includes the user interface, wrestler costume textures, as well as some arenas.
General Notes
This game is not licensed by AKI Corporation, Asmik Ace, Nintendo, or any of thefeatured wrestling organizations and wrestlers. For that reason, I request that youdo not sell reproduction cartridges of this hack. Making a reproductionfor personal use is OK, but the use of a re-flashable cart is recommended, since this hackwill be updated in the future.
Some screenshots in the manual are from previous development versions, and may lookdifferent in the current release. This will be fixed in due time, since it is anticipatedthat things will change further.
Notes on the 2020/08/06 Release
The most important thing to note is that this is (still) a work in progress release.Not everything will be 100% perfect or complete. Furthermore, the original game doesnot give me a lot of choice when it comes to replacing certain costume items.For example, there are only three available Elbow Pad designs. The amount of items thatcan be replaced is a large part of why some wrestlers don't have 100% accurate costumes yet.
Another thing to note is that this hack will accept Controller Pak saves fromVirtual Pro-Wrestling 2 (game code NA2J). This behavior is intentional, allowingyou to import your edit wrestlers and belts from your original VPW2 cartridge and/orsave file. Future versions of the hack will save Controller Pak data to a unique,non-VPW2 file. I will attempt to notify people well in advance when this happensvia updates to the website, manual, and changelog.
There is no known date for the Controller Pak changeover, but it is more likelyto happen when all of the costume items are finalized.
Requirements
In order to play this game, you will need the following:
- A Virtual Pro-Wrestling 2 ROM image in Z64 format. If your VPW2 ROM is not in Z64 format, you will need a conversion tool.
- The xdelta patcher, or a program capable of applying xdelta patches. Recommended front-ends include:
- Windows: xdelta UI
- Mac OS X/macOS: MultiPatch
- Android: UniPatcher (Check the Releases tab for APK files)
- Web: Rom Patcher JS
- A way to play the game. This can be one of:
- Nintendo 64 emulator (Project64, cen64, MAME, etc.)
- Nintendo 64 backup device (Z64, V64, CD64...)
- Nintendo 64 flash cart (64drive recommended, but Everdrive 64 will also work)
This game is not supported on PAL systems. If you manage to bypass the PAL lock,you will find that the game has not been 50fps optimized. I don't believe anyone haslooked into or documented what changes were made between NTSC and PAL regions of AKIgames yet.
Patching the ROM
The patch is provided in xdelta format, and is meant to be patched to anunmodified Virtual Pro-Wrestling 2 ROM in Z64 format. If yourROM is in a different format (e.g. V64 or N64), you will need a tool to convert it.DO NOT apply this patch to the S.K. Stylez English translation.It will not work. (This hack includes its own English translation.)
Converting ROMs
In case you do not have a Z64 format ROM, you will need to convert it. This isNOT as simple as changing the file extension, as the byte order isdifferent between various formats.
Some tools that can be used to convert ROMs to the correct format:
- uCON64 and the frontend (multiple platforms)
- Tool64 (Windows only)
uCON64 (frontend)
The easiest way to use uCON64 is the uCON64 frontend program. This needs to bedownloaded separately from the regular uCON64 download and put in the same directory.
Go to the N64 tab, and in the Conversion section, change the 'ROM to' drop-down boxto 'Z64', then hit the 'Convert' button. Select your VPW2 ROM and press 'OK'. Thefrontend will show a log of the conversion process, and the converted ROM should bein the same directory as the frontend executable.
uCON64 (command line)
Some people prefer to use the command line instead. Others don't really havea choice in the matter...
ucon64 --z64 path_to_rom.v64
(or .n64
if your ROM has that extension.)
Tool64
Tool64 is a bit more user-friendly than uCON64, even with the frontend. However,the terminology used in the 'Change Byte Order' menu might be confusing when all I'vedone is tell you to 'convert to Z64 format'. Instead of worrying, just choose 'BigEndian' after highlighting your VPW2 ROM.
Mobile
I do not know of any solutions for changing N64 ROM formats on mobile platforms(e.g. Android). The above programs only run on a computer.
Applying the Patch
Once your ROM is in the correct format, you're ready to patch the game.This should be a fairly straightforward process if you're using one of the xdeltafrontends/user interfaces.
Every time an update is released, you will have to re-patch the base/original VPW2 ROM.
xdeltaui
Make sure the 'Apply Patch' tab is selected. There are three options;set them up as directed:
- Patch – Select the
.xdelta
patch file. - Source File – Select the unmodified Z64 format VPW2 ROM.
- Output File – Set the filename for the patched ROM. Be sure to use a
.z64
extension.
Once all three fields have been set, hit the Patch button.
xdelta
Command Line
If you need to use the command line/terminal version of xdelta, here is how to apply the patch:
xdelta -d -s (base_rom_file) (xdelta_patch) (output_rom_file)
Base ROM information:
- Product Code: NA2J
- ROM size: 32.0 MB (33,554,432 bytes)
- MD5 hash:
90002501777e3237739f5ed9b0e349e2
- SHA-1 hash:
82dd25a044689eab57ab362fe10c0da6388c217a
Patched ROM information:
- Product Code: NVFE
- ROM size: 32.0 MB (33,554,432 bytes)
- MD5 hash:
c8e882387c9fda5160002bb76f5b0285
- SHA-1 hash:
1d3a57cecf9803e1961e3918472868645695abb7
Game Save Type
Please do not skip this portion of the manual. If you skip it,it's likely the game won't actually save anything. When in doubt, try to find thesettings that unhacked Virtual Pro-Wrestling 2 uses, and use those.
64drive (Normal Usage)
Until the menu is updated with information for VPW2 freem Edition, pick the 256K SRAM option.
Everdrive64
These instructions from BlueCanti should enable saving:
'On your everdrive 64 directory, click 'ED64' and there should be a txt filecalled 'save.db
'. Click on it and on the bottom type 'VF=3
'without the quotations, save document and try that, it should save data on the cartfrom now on.'
Older Backup Devices (V64, Z64, CD64, etc.)
It's been so long since I've used them that I don't know if there's anythingspecial you need other than a cartridge with 256K SRAM.
Emulators
Typically, N64 emulators are able to detect what save type is being used ontheir own. Some N64 emulators require you to manually set the save type andprovide the filename for saving/loading data. Consult your emulator's documentationfor more information.
64drive (USB Loader)
Most people should never have to do this, but just in case, -s 3
sets the save type to SRAM 256K.You'll have to mess with the loading and dumping commands to save and load data, however...I haven't done this yet, so there's no information I can give you.
Changelog
Only the abridged changes for the current version are shown here. To see the fullchangelog, please view changelog.txt
in the docs
directory.
2020/08/06 (August 6, 2020)
General Update Notes
I'm not sure how to even start the update notes for this version, givenall of the events that have happened between the last release and this one.
Stay safe out there.
Project Progress Report
By my estimations, this release is about 40-45% complete.There's still lots to do, however.
The perpetual projects:
- Continue wrestler editing process (moves, params, logic)
- Fix up accuracy on costumes and costume items
- Work on remaining costume items (including faces, masks, entrance attire)
- Continue work on arenas
- Continue work on the intro sequence
- Translate remaining Japanese text
The not so simple one-offs:
- Attempt to debug and fix a crash involving playing as a manager in 1v1 matches
- Import the Macho Man 'OOH YEAH' sound (over what sample?)
- Import [spoiler] theme over Yoshinari Ogawa's. (Originally meant for this release, but ran into some issues.)
Other stuff:
- Import certain moves (Angle Slam... others?) from WWF No Mercy, if possible
- Figure out what to do with Challenge mode (even if it's only editing RRS slightly)
- Fix up the in-match music (if even possible?)
- Fix smaller details (primarily menu stuff)
(This does not include the final 1% of work, which is a misleadinglysmall percentage for what needs to be done.)
Why All the 'Interesting' Changes Take Time/Effort
I spent some time between releases writing an article related to the workrequired to change certain things in this project.
There have been requests for changes that are not relatively feasible withouta full decompilation of the game, and I wanted to try and explain that further.
The article is available here.
Default Costume Updates
In order for the Default Costume changes to show up in an existing save file,please reset the Costume data for the following charactersin Edit Mode:
Wrestler | Costume(s) |
---|---|
Antonio Inoki | All |
Bret Hart | 1, 2, 3 |
Scott Hall | 1, 2 |
Kensuke Sasaki | 3 |
Kane | 3 |
Steven Regal | 4 |
Raven | 1, 4 |
DDP | All |
Hulk Hogan | 4 |
Undertaker | 2 |
Perry Saturn | All |
Chris Jericho | 1, 2, 4 |
HHH | All |
Jyushin Liger | 1, 2, 4 |
Scott Steiner | 1, 2, 4 |
Minoru Suzuki | 1, 4 |
Road Warriors | All |
Great Muta | 2 |
Raven | 2 |
Wrestler Data Updates
This section contains changes to moves, parameters, and logic for the defaultwrestlers. You do not need to do anything to access these changes.
Moves
A few words on 'de-duplication':
In the original AKI games, wrestlers often had the same move for back grapple onboth the solo button press and button press with direction pad. This also manifestsitself with ports of wrestlers from World Tour, VPW64, and Revenge, where theLeft/Right grapple slots are the same as the no direction grapple.
In VPW2 freem Edition, this is seen as something to be fixed.
Where possible, moves that 'fit' the wrestler are used. If something seems off,or even outright wrong, please let me know.
010C - Rikidozan
Rikidozan was primarily updated to fix an issue with his Fighting Style.I had run into this issue with AKI man and Goldberg during the development ofthe last update, but those two were caught and fixed before release.Not so for Rikidozan. Oops.
I also reverted a previous move change, since the Flying Headscissors wasalready assigned to Front Weak Grapple B+Up. A 'proper' replacement has notyet been found.
Move Slot | Old Move | New Move |
---|---|---|
Front Strong Grapple A | Flying Headscissors | Repeated Chops |
000D - Ric Flair
Two small changes by freem:
Move Slot | Old Move | New Move |
---|---|---|
Ducking Strike | Lariat | Low Blow |
Back Reversal (Strong) | Back Grapple Reversal | Groin Kick |
Other suggestions from GameGenie720:
Move Slot | Old Move | New Move |
---|---|---|
Strong Strike B+Direction | Heavyweight Dropkick | Knuckle Part |
Strong Running Strike B | Push Kick | Lariat (Right) |
Front Strong Grapple Down+A | Cradle Kneeling Tombstone | Jumping Piledriver |
Sitting Strike (Face Up) | Stalling Elbowdrop | Double Axe Handle |
Running Sitting Strike (Face Down) | Elbowdrop | Stomping |
0703 - AJ Styles
Fixed the missing Turnbuckle to Ground attacks, finally.
Move Slot | Old Move | New Move |
---|---|---|
Turnbuckle Attack to Ground | (none) | Frog Splash |
Special Turnbuckle Attack to Ground | (none) | Firebird Splash |
Turnbuckle Attack to Outside Ground | (none) | Firebird Splash |
0103 - Hulk Hogan
Some de-duplication suggestions from mrpopsicleman.
Move Slot | Old Move | New Move |
---|---|---|
Strong Strike A+B | Orthodox Punch | Big Boot |
Strong Running Strike A+B | Original Ax Bomber | Jumping Kneebutt |
0606 - Booker T
De-duplication suggestions from GameGenie720.
Move Slot | Old Move | New Move |
---|---|---|
Strong Strike A+B | Jumping Karate Kick | Jumping Heel Kick |
Running Downed Strike (Face Down) | Elbowdrop | Stomping |
Running Sitting Strike (Face Down) | Elbowdrop | Stomping |
0305 - Bret Hart
Some suggestions from GameGenie720.
Move Slot | Old Move | New Move |
---|---|---|
Strong Strike B+Direction | High Angle Dropkick | Side Dropkick |
Strong Strike A+B | High Angle Dropkick | Diving Lariat |
Running Downed Strike (Face Down) | Elbowdrop | Stomping |
Running Sitting Strike (Face Down) | Elbowdrop | Stomping |
010A - Goldberg
Small changes suggested by GameGenie720.
Move Slot | Old Move | New Move |
---|---|---|
Front Strong Grapple A+Up | Step Front Suplex | Lift Up Shoulder Slam |
Running Downed Strike (Face Down) | Elbowdrop | Stomping |
Running Sitting Strike (Face Down) | Elbowdrop | Stomping |
0406 - Chris Jericho
A change suggested by Dboy37.
Move Slot | Old Move | New Move |
---|---|---|
Strong Strike A+B | Low Dropkick | Reverse Rolling Elbow |
0802 - Brock Lesnar
Some suggestions from GameGenie720.
Move Slot | Old Move | New Move |
---|---|---|
Strong Strike B+Direction | Heavyweight Dropkick | Jaw Punch |
Downed Head Submission (Face Up) | Mounted Punches | Ultimate Punching |
Sitting Legs Submission (Face Down) | Reverse Achilles Hold | Deadlift German Suplex |
0402 - Chris Benoit
Implemented a suggestion from GameGenie720 based on the fact that the originalstrike wouldn't connect.
Move Slot | Old Move | New Move |
---|---|---|
Counter Punch | Counter Strong Attack B | Counter Strong Attack B+Direction |
0502 - Sabu
Some suggestions from Smoke, and some re-arranging of other moves.
Move Slot | Old Move | New Move |
---|---|---|
Front Weak Grapple A+Left/Right | Two-handed Headbutt | Double Leg Tackle |
Front Weak Grapple A+Up | Club to Neck | Two-handed Headbutt |
Downed Legs Submission (Face Down) | Boston Crab | Half Boston Crab |
Turnbuckle Attack to Ground | Rounding Body Press | Moonsault Press |
Special Turnbuckle Attack to Ground | Moonsault Press | Diving Legdrop |
Turnbuckle Attack to Outside Ground | Rounding Body Press | Diving Legdrop |
0902 - Kurt Angle
A suggestion from KWG.
Move Slot | Old Move | New Move |
---|---|---|
Back Maximum Grapple | (none) | Repeating German Suplex |
0407 - Rey Mysterio Jr.
Some suggestions from GameGenie720.
Move Slot | Old Move | New Move |
---|---|---|
Special Turnbuckle Attack to Ground | (none) | Frog Splash |
Running Downed Strike (Face Up) | Stomping | Flipping Senton |
Running Downed Strike (Face Down) | Stomping | Legdrop |
Sitting Strike (Face Up) | Elbowdrop | Jumping Dropkick |
Running Sitting Strike (Face Down) | Stomping | Legdrop |
0701 - Triple H
A suggestion from GameGenie720 to fix a move that I don't even remember changing!
Move Slot | Old Move | New Move |
---|---|---|
Irish Whip Special Grapple | Thesz Press with Punches | Spinebuster |
0702 - X-Pac
A suggestion from GameGenie720.
Move Slot | Old Move | New Move |
---|---|---|
Counter Punch | Counter Strong Attack B | Counter Strong Attack B+Direction |
000A - Sting
Move Slot | Old Move | New Move |
---|---|---|
Weak Running Strike A+B | Kenka Kick | Running High Angle Dropkick |
Strong Running Strike A+B | Power Lariat | Flying Body Attack |
Running Downed Strike (Face Down) | Elbowdrop | Stomping |
Running Sitting Strike (Face Down) | Elbowdrop | Stomping |
0104 - Randy Savage
Some changes to downed strikes.
Move Slot | Old Move | New Move |
---|---|---|
Running Downed Strike (Face Down) | Elbowdrop | Stomping |
Running Sitting Strike (Face Down) | Elbowdrop | Stomping |
0303 - DDP
Some changes to downed strikes.
Move Slot | Old Move | New Move |
---|---|---|
Sitting Strike (Face Up) | Elbowdrop (Hansen) | Double Axe Handle |
Running Downed Strike (Face Down) | Elbowdrop | Stomping |
Running Sitting Strike (Face Down) | Elbowdrop | Stomping |
0208 - Curt Hennig
Some changes to downed strikes. Also set Front Special Grapple as a Favorite move.
Move Slot | Old Move | New Move |
---|---|---|
Running Downed Strike (Face Down) | Elbowdrop | Stomping |
Running Sitting Strike (Face Down) | Elbowdrop | Stomping |
0206 - Rick Rude
Small downed strike change.
Move Slot | Old Move | New Move |
---|---|---|
Running Downed Strike (Face Down) | Elbowdrop | Stomping |
0505 - Raven
Small downed strike change.
Move Slot | Old Move | New Move |
---|---|---|
Running Downed Strike (Face Down) | Elbowdrop | Stomping |
0107 - Kevin Nash
Small downed strike change.
Move Slot | Old Move | New Move |
---|---|---|
Running Downed Strike (Face Down) | Elbowdrop | Stomping |
0105 - Rick Steiner
Small downed strike changes.
Move Slot | Old Move | New Move |
---|---|---|
Running Downed Strike (Face Down) | Elbowdrop | Stomping |
Sitting Strike (Face Up) | Jumping Elbowdrop | Double Axe Handle |
0106 - Scott Steiner
Small downed strike changes.
Move Slot | Old Move | New Move |
---|---|---|
Running Downed Strike (Face Down) | Elbowdrop | Stomping |
Running Sitting Strike (Face Down) | Elbowdrop | Stomping |
0202 - Road Warriors
Small downed strike changes.
Move Slot | Old Move | New Move |
---|---|---|
Running Downed Strike (Face Down) | Elbowdrop | Stomping |
Sitting Strike (Face Down) | Stomping | Angry Stomping |
Running Sitting Strike (Face Down) | Elbowdrop | Stomping |
0108 - Scott Hall
Multiple people have requested non-trivial changes for Scott Hall's moveset.Changes are a combination of...
- suggestions from Gamegenie720
Move Slot | Old Move | New Move |
---|---|---|
Weak Punch B | Hammer Blow | Body Blow |
Weak Punch B+Direction | Body Blow | Elbow |
Strong Strike B | Orthodox Punch | Shake Punch (Rock) |
Strong Strike B+Direction | High Angle Dropkick | Discus Punch |
Strong Strike A+B | Low Dropkick | Diving Lariat |
Weak Running Strike A+B | Flying Shoulder Attack | Kitchen Sink |
Strong Running Strike A+B | Kitchen Sink | Flying Elbow |
Corner Running Strike B | Lariat (Right) | Jumping Elbow |
Corner Running Strike A+B | Back Elbow | Flying Elbow |
Irish Whip Attack | Thrust Kick | Rolling Elbow |
Counter Punch | Shoulder Arm Breaker | Counter Strong Strike B |
Counter Punch (Special) | Front Strong Grapple B | Front Grapple Special |
Front Weak Grapple A | Dynamic Kneelift | Eye Rake |
Front Weak Grapple A+Left/Right | Headlock Punch | European Uppercut |
Front Weak Grapple Up+A | Face Punch | Headlock Punch |
Front Weak Grapple B+Up | Shoulder Thrusts | Suplex |
Front Weak Grapple B+Down | Jawbreaker | Shoulder Thrusts |
Front Strong Grapple A | Manhattan Drop | Russian Leg Sweep |
Front Strong Grapple A+Left/Right | Neckbreaker | Ace Crusher |
Front Strong Grapple A+Up | Suplex | Snake Eyes |
Front Strong Grapple A+Down | Sidewalk Slam | Manhattan Drop |
Front Strong Grapple B+Left/Right | Snake Eyes | Waterwheel Drop |
Front Strong Grapple B+Up | Short Range Lariat | Nodowa Otoshi |
Front Strong Grapple B+Down | Nodowa Otoshi | Short Range Lariat |
Back Weak Grapple A+Direction | Pendulum Backbreaker | Back Rake |
Back Weak Grapple B+Direction | Knee Crusher | Atomic Drop |
Back Strong Grapple A | Sleeperhold | School Boy |
Back Strong Grapple B | Atomic Drop | Knee Crusher |
Back Strong Grapple B+Direction | German Suplex | Bulldog |
Back Special Grapple | High Speed German Suplex | Pumphandle Drop |
Back Reversal (Strong) | Groin Kick | Back Grapple Reversal |
Back Running Grapple | Face Crusher | Bulldog |
Irish Whip Weak Grapple A | Back Body Drop | Shoulder Toss (Side) |
Irish Whip Weak Grapple A+Direction | Hip Toss | Strong Powerslam |
Irish Whip Strong Grapple A | Sleeperhold | Abdominal Stretch |
Irish Whip Strong Grapple A+Direction | Samoan Drop | Manhattan Drop |
Corner Weak Grapple B | Ten Punch | DX Ten Punch |
Turnbuckle Grab Reversal (Front) | Pull ropes | Throw off |
Double Team Sandwich Grapple | Double Team Powerbomb | Hijack Piledriver |
Downed Strike (Face Up) | Stomping | Elbow Drop (Hansen) |
Downed Strike (Face Down) | Elbow Drop (Hansen) | Angry Stomping |
Running Downed Strike (Face Down) | Elbowdrop | Stomping |
Sitting Strike (Face Up) | Elbowdrop (Hansen) | Shin Kick |
Running Sitting Strike (Face Up) | Elbowdrop | Stomping |
Running Sitting Strike (Face Down) | Elbowdrop | Stomping |
Sitting Legs Submission (Face Up) | Headbutt to Groin | Achilles Hold |
Sitting Legs Submission (Face Down) | Knee Stomp | Boston Crab |
Special Turnbuckle Attack to Standing | (none) | Diving Elbow Attack |
Special Turnbuckle Attack to Ground | (none) | Diving Kneedrop |
Corner Splash Attack | Reverse Splash | Diving Elbowdrop |
Parameters
No changes.
Logic
Perry Saturn
Turns out I had these values swapped from what they were in WWF No Mercy...
Category | Old Value | New Value |
---|---|---|
Downed Opponent Early | Submission | Pick Up |
Downed Opponent Late | Pick Up | Submission |
Changelog Items
(Due to its length, the '[Default Costumes] Various fixes/updates to defaultcostume data' is not included in the manual. Please view changelog.txt
for the full details of costume changes.)
- [Faces] Some faces were updated or replaced:
- 4 – Sting (updated by freem; small tweaks)
- 17 – Hulk Hogan (updated by freem; small tweaks)
- 18 – Randy Savage (updated by KWG/Saga)
- 23 – Satoru Sayama (updated by freem)
- 25 – Katsuyori Shibata (updated by KWG/Saga)
- 26 – Rick Rude (updated by KWG/Saga)
- 29 – Dan Severn (updated by freem; small tweaks)
- 31 – DDP (updated by KWG/Saga)
- 36 – Perry Saturn (updated by freem)
- 37 – Eddie Guerrero (updated by KWG/Saga)
- 40 – Sabu (updated by KWG/Saga)
- 41 – Raven (updated by KWG/Saga)
- 42 – Tajiri (updated by freem and KWG/Saga)
- 48 – Dynamite Kid (new texture by RagDas)
- 49 – Chris Benoit (updated by KWG/Saga)
- 50 – HHH (updated by KWG/Saga)
- 52 – AJ Styles (updated by KWG/Saga)
- 55 – Kurt Angle (updated by KWG/Saga)
- 58 – Tazz (updated by KWG/Saga)
- 65 – Samoa Joe (updated by KWG/Saga)
- 69 – Ric Flair (updated by freem)
- 86 – Undertaker (updated by KWG/Saga)
- 87 – Kane (updated by KWG/Saga)
- 88 – Dean Malenko (updated by by KWG/Saga)
- 93 – Shinsuke Nakamura (updated by KWG/Saga)
- 94 – Dusty Rhodes (updated by KWG/Saga)
- 95 – Josh Barnett (updated by freem)
- 96 – Ricochet (updated by KWG/Saga)
- 98 – Naomichi Marufuji (updated by freem)
- 101 – Steve Corino (updated by freem)
- 105 – Phil Lafon (updated by freem)
- 107 – Takeshi Rikio (updated by freem)
- [Faces] New faces added:
- 56 – Hawk (new texture by RagDas, slight edits by freem; replaces older/modern Minoru Suzuki)
- 104 – Doug Furnas (new texture by freem; still WIP, like most of the faces in this hack)
- 106 – Jake Roberts (new texture by freem; still WIP)
- 108 – Kazuyuki Fujita (new texture by freem; still WIP)
- 109 – Kazunari Murakami (new texture by freem; still WIP)
- 110 – Joe Bruiser (new texture by RagDas, edited by freem; still WIP)
- [Masks] New and/or replaced Masks:
- 1 – Liger 1 (new texture by RagDas; no ripped texture yet)
- 12 – Liger 2 (new texture by freem, based on VPW2 texture)
- 13 – El Samurai (original VPW2 texture, by request of a few people)
- 20 – Han Zo Mon (WIP; converted from Revenge and further edited by freem)
- [Masks] Small tweaks to a few masks:
- 3 – Rey Mysterio Jr.
- 7 – Pegasus Kid (fixed errant mask shadow under the nose on the ripped mask texture)
- 8 – L.A. Park (added shading near bottom portion of ripped mask)
- 10 – Darkness Muta
- 11 – Tiger Mask 1 (updated face texture)
- 17 – Tiger Mask 2
- [Masks] Added ripped mask textures:
- 17 - Tiger Mask 2
- [Masks] Default colors (0,0,0,0) changed for these masks:
- 20 - Han Zo Mon
- [Costume Items] New costume items added:
- Ring Attire F3 – Bam Bam Bigelow (very early WIP)
- Entrance Attire D5 – Road Warriors (early WIP)
- Face Paint 19 – Chris Jericho
- Tattoo 8 – Saturn (mostly finished WIP; slight texture mapping issues on upper chest)
- Face Accessory 20 – Kishin Liger (texture by AshVPW)
- [Costume Items] Updated Front Hair - Bangs 17 to blend in better color-wise.
- [Costume Items] Future costume item slot assignments made:
- Ring Attire D12 – Tajiri
- Entrance Attire B7 – Ric Flair
- Face Paint 4 – G.I. Bro
- [Costume Items] Default colors (0,0) changed for the following items:
- Ring Attire A19 - Masato Tanaka
- Ring Attire A23 - Kensuke Sasaki
- Entrance Attire D5 - Road Warriors
- [Costume Items] Changed Upper Attire C7 - Dr. Frank:
- Fixed a palette bug related to the undershirt on the chest.
- Replaced gray shade on the jacket part of the chest with a darker red.
- [Costume Items] Fixed sub-palette issue with Boots A3 - AKI man.
- [Costume Items] Changed Ring Attire F1 - Boxer 1.
The new design is meant to match one of the sets of boxing trunks from World Tour/VPW64. - [Costume Items] Changed Upper Body A12 - Bret Hart:
- Fixed an issue where the pink lines weren't connecting on the back.
- Fixed stomach tattoo issue.
- [Costume Items] Changed Face Paint 11 - Sting (old).
The new design is a port from WCW/nWo Revenge. - [Costume Items] Changed Ring Attire C34 - L.A. Park.
The pelvis texture was updated using a VPW2 costume item as a base.Sub-palette colors on the non-belt area were also darkened. - [Costume Items] Changed Ring Attire F2 - Boxer 2. Now uses two colors.
- [Costume Items] Changed Ring Attire E3 - Kurt Angle.
Fixed chest tattoo issue. The Stomach tattoo issue still remains, and requiresscaling back the number of colors used in the texture. - [Costume Items] Added the 'KORM' text on Ring Attire A29 - Okada.
- [Arenas] Made the Budokan outside mats less janky.
They're still janky, but at least there's proper segments now. - [General] Credits sequence wrestlers and animations have been changed.
- [General] Changed Steve Austin's name to 'Steve Austic'. (This is not a real change)
- [General] Various smaller changes without proper changelog entries.
Controller Setup
If you're playing this hack on original hardware, the controls should be easy toget used to. But if you're playing this on an emulator instead, you might not haveaccess to an N64 controller. Luckily, the VPW series started out on PlayStation,so it's possible to make a decent default control mapping for most modern controllers.
Action | N64 | Playstation | Xbox |
---|---|---|---|
Movement | D-Pad | D-Pad | D-Pad |
Grapple | A button | X button | A button |
Strike | B button | Circle button | B button |
Run/Dash | C-Down button | Triangle button | Y button |
Ring Interaction | C-Up button | Square button | X button |
Block | R button | R1 button | RB button |
Dodge | L button | L1 button | LB button |
Switch Focus | C-Right button | R2 button | Right trigger |
Flip | C-Left button | L2 button | Left trigger |
Does (mostly) nothing | Z button | Select button | Back button |
Make sure to map the Control Stick to one of the controller's analog sticks,so you can taunt and use Specials.
p.s. Press Z + C-Down while in a Battle Royal to switch control from human to computerand vice versa.
Just don't do this during a normal match as a second/managerand leave it on...
Recommended Edits
Once the game is up and running, there are a few changes you should make inthe Edit Mode before continuing. The reason these changes need to be donemanually is due to the way VPW2 handles default names.
- Mitsuharu Misawa, costume 3
- Change Long Name to 'Tiger Mask 2'
- Change Short Name to 'TM2'
- Kevin Nash, costume 3
- Change Long and Short Names to 'Diesel'
- Scott Hall, costume 3
- Change Long Name to 'Razor Ramon'
- Change Short Name to 'Razor'
- 'Road Warrior', costumes 1 and 2
- Change Long and Short Names to 'Hawk'
- 'Road Warrior', costumes 3 and 4
- Change Long and Short Names to 'Animal'
- Kensuke Sasaki, costume 3
- Change Long Name to 'Power Warrior'
- Change Short Name to 'Power'
- Chris Benoit, costume 3
- Change Long Name to 'Wild Pegasus'
- Change Short Name to 'Pegasus'
- Eddy Guerrero, costume 3
- Change Long Name to 'Black Tiger 2'
- Change Short Name to 'BT2'
- X-Pac, costume 3
- Change Long Name to '1-2-3 Kid'
- Change Short Name to '123 Kid'
- Jumbo Tsuruta, costume 3
- Change Long Name to 'Dr. Frank'
- Change Short Name to 'Frank'
- 'Andre Giant', costume 3
- Change Long Name to 'Giant Machine'
- Change Short Name to 'Machine'
- Atsushi Onita, costume 3
- Change Long Name to 'Great Nita'
- Change Short Name to 'Nita'
- Tiger Mask, costume 2
- Change Long Name to 'Tiger King'
- Tiger Mask, costume 3
- Change Long Name to 'S. Sayama'
- Change Short Name to 'Sayama'
Default Costume Updates
In order to see the updated default costumes, you will need to either reset yoursave file (not recommended), or manually go to each wrestler with changes and resetthe costumes (tedious, but you get to keep the other data). The list of wrestlerswho need to be reset with each update is included in the changelog.
Navigating the Menus
After getting through the first few screens, you're greeted with the Main Menu:
Exhibition
Here, you're free to fight in whatever match you want. Five match types are available:Singles Match (1v1), Tag Match (2v2), 3 Way Match (1v1v1), Battle Royal, and Elimination.
Singles Match
A match between two wrestlers. In this mode, you can fight under traditionalpro-wrestling rules, or a set of mixed martial arts rules.
Wrestling Rules
Rules for regular wrestling matches consist of the following options:
- Time Limit – Set the time limit for the match.
- Outside – 'On' enables outside count. 'Off' disables outside count.
'Lumberjack' forces wrestlers to re-enter the ring when knocked outside.
'Anywhere' allows for pins and submissions to count on the outside. - Pinfall – Enable or disable pinfall victories.
- Submission – Enable or disable submission victories.
- TKO – Enable or disable winning via TKO.
- Rope Break – When turned on, pins and submissions will be broken up if the wrestler gets to the ropes.
- Quick Match – Matches can end really fast if this is enabled.
- Blood – Enable or disable blood. The 'Referee Stop' option is more like a 'Second Blood' match, not to be confused with 'First Blood' in other AKI gamees.
- Time-Out Judgment – Determine if a winner can be picked as time runs out. Judging criteria are 1) remaining physical power and 2) number of hits landed.
- Interference – Determine if people will interfere in the match. Has no effect if both wrestlers have seconds/managers.
- Change Title on Ring Out – Only appears when a title belt is wagered. If turned on, the title can change hands via count-out.
Martial Arts Rules
The ruleset for Martial Arts matches is as follows:
- Time Limit – Set the time limit for the match. If Rounds are enabled, this is the length of each round instead.
- Rounds – Set how many rounds the match will take.
- Points – Define the number of starting points.
- Rope Escape – Determine how many points will be deducted when escaping submission holds.
- Down – Determine how many points will be deducted if the fighter is knocked down.
- Suplex – Determine how many points will be deducted if the fighter gets suplexed/thrown.
- Submission – Enable or disable submission victories.
- Quick Match – Same as the Wrestling Rules version above.
- Blood – Same as the Wrestling Rules version above.
- Gong Save – If enabled, Down counts can be stopped by the round ending. (Might also be known as the 'Saved by the Bell' rule.)
- Time-Out Judgment – Determine if a winner can be picked as time expires.
For points-based systems, the winner is the fighter with the most points.
Without the scoring system, or in case of a tie, the judging criteria are 1) remaining physical power and 2) number of hits landed.
Tag Match
A match between two teams of two wrestlers.
Tag Match Rules
The rules of a Tag Match are similar to Wrestling rules in Singles Matches.The major difference is the 'Tag Cut Time' option, which determines how longwrestlers are able to stay in the ring after coming in. This can also be setto 'No Touch' for a Tornado Tag Match.
3 Way Match
A match with three wrestlers fighting each other. The first person to wina fall wins the match.
3 Way Match Rules
The rules for 3 Way Matches are essentially the same as a Single Matchheld under Wrestling rules.
Battle Royal
There are two types of Battle Royal matches: Random and Team Battle. Random is easy toset up; just pick the number of wrestlers, the first four participants, set the rules,and you're ready to go.
Team Battle, on the other hand, begins with setting the number of members oneach team.
Notice: Please do not give this screen psychopathic input.
Battle Royal Rules
For the most part, the Battle Royal rules consist of common options.Only the major differences from other modes will be explained.
- Time Limit – Forced to 'No Limit'.
- Outside – 'Loss' means a wrestler is eliminated when theyare removed from the ring. 'Anywhere' and 'Off' act as they do in other matches.
Elimination
Two teams of up to five wrestlers each fight until one side defeats the other.Probably better known in non-Japanese regions as the 'WCW vs. nWo' mode ofWCW vs. nWo World Tour, but without the roster limitations.
Elimination Setup
After selecting the number of wrestlers per team, and the wrestlers on each team,you are given the option to re-arrange the team's orders. Lower numbers will wrestlefirst, compared to higher numbers. Select a slot using the D-Pad, then press the A buttonto begin swapping. Choose the destination slot in the same way, and press the A buttonto swap. Once you are finished, choose 'Accept'.
Challenge
In the original version of Virtual Pro-Wrestling 2, this mode was called '王道継承',which roughly translates to 'Royal Road Succession'. Other (earlier) names forthe mode include 'All Japan Mode' (based on an unused texture leftover in the ROM)and 'Champion Road' (from Asmik's website, circa 2000). That mode had you runthrough a year of All Japan Pro-Wrestling's schedule, with all the fun that goesalong with it. It was used as the primary way to unlock items (mainly wrestlers),but in a hack where everything is unlocked by default, it lacks purpose.
There are no confirmed plans for the Challenge mode at this time.
League
League mode allows you to hold a round robin league with 3 to 16 wrestlers (or tag teams).
Points are given based on the result of the match:
- Win (○) – 2 points
- Draw (△) – 1 point
- Loss (×) – 0 points
League Setup
First, select the number of wrestlers (or teams) participating in the league.After picking the wrestlers, you are given the option to re-order the participants,as well as toggle the control between human and computer.
Tournament
Tournament mode allows you to hold a single-elimination tournament with 3 to 16wrestlers (or tag teams).
Tournament Setup
Setting up a tournament involves picking the number of participants, then selectingthem. Once all wrestlers have been selected, you are given the option to re-order thebrackets, as well as set player or computer control.
Event
The Event portion of the game lets you run a card of matches, to either watchor play. It's known as 'Pay Per View' in the WWF AKI games, as well as S.K. Stylez'sVPW2 English translation. In the unhacked version of VPW2, this mode played a smallrole in unlocking items. It's left in VPW2 freem Edition for fun, and because I don'tsee a good reason to remove it.
Setup
When creating a new event, the setup screen will appear. You can set the event'sname, date, start time, and the arena where it will be held.
2019/01/28 Note: Translating the Event Time portion is a pain, since the itemdefinitions also include a variable spacing amount.
In the meantime, pleaseread '時' as 'Hour' and '分' as 'Minute'.
Booking Matches
Once the setup has completed, you are able to set up all the matches that willappear on the card.
Note: Any Battle Royal will be fixed to 40 wrestlers in random order.
2019/01/28 Note: The blank item is meant to have text that reads 'New Program'.However, both S.K. Stylez and myself have run into an issue where it isn't displayed.
Running the Event
After finalizing the card, you are able to run through the event. A small introductionwill play, followed by the event card screen.
You can either watch or play the match, or if you don't want to do either of those,you can let the computer simulate the result via the 'Skip Match' button.
Ranking
Ranking mode tracks win/loss statistics for up to 16 profiles, and ranks allparticipants accordingly. (On a personal note, I've never really used this mode,nor do I know about people who use it. Please let me know if you actually useRanking mode and want to see it stay in the hack.)
Edit Mode
Edit Mode was introduced by Human Entertainment in Fire Pro Wrestling 3:Legend Bout on the PC Engine. Pro wrestling games would never be the same again.The Edit Mode is further explained in its own chapter.
Options
Various options can be changed in this menu.
Difficulty
The difficulties available are: Beginner, Easy, Normal, Hard, Expert.
Spirit Meter
Toggle the display of the Spirit Meter (as well as the Combo Meter).
Referee
Toggle the display of an animated referee. The referee only appears in Singles matches.
Name | Preview | Notes |
---|---|---|
Off | N/A | Disable referee display. |
Wada Kyohei | All Japan Pro-Wrestling's main referee. | |
Dandy K | Bowtie man. Will be replaced by Tiger Hattori in a future version. (Fun fact: Sprites are based off Earl Hebner's from WrestleMania 2000, or possibly the other way around.) | |
Johnny H | Counts slower than the other referees. |
Quick Replay
Toggle the use of a three-angle replay for powerful moves. I recommend turningthis off, but I'm not going to force you to.
Match Color
A unique option only found in VPW64 and VPW2. You can turn the match intoa monochrome broadcast. However, the Spirit and Combo Meters still retain their color.
Sound Options
Sound-related options live in this sub-menu.
- Sound Output – Choose between Stereo and Monaural output.
- Match BGM – Select from one of six tracks, use a random selection, or disable the match music.
- BGM Volume – Choose how loud the match BGM volume will be.
Controller Setup
This section allows you to change the game controls. Navigate to the controlyou want to change, and press the desired button. If you want to reset any changes,choose 'Default'.
The only controls that cannot be remapped are the D-Pad, the Control Stick,and the Z and Start buttons.
Data Menu
The Data Menu contains functionality related to wrestlers and belts. If you'relooking to use the Controller Pak for something, this is the place to go.
Belt
In this section, you can view, move, and delete any created title belts.
Wrestler Data
The Wrestler Data section allows you to view Edit Wrestler data on both thecartridge and the Controller Pak. Wrestlers can be moved or copied between theController Pak and cartridge.
Wrestler Records
The game keeps track of win/loss/draw records, which can be viewed in this section.The list can be sorted by Group, number of Matches, number of Wins, and Win Percentage.
Exhibition Matches
The game also keeps track of the results of the last 25 matches played in Exhibitionmode for Singles, Tag, and 3 Way matches.
Mic Appeal
Unique to Virtual Pro-Wrestling 2 is the ability to say things before and aftera match. In this menu, you can modify each phrase. Each phrase is split into two parts.The left side is the first line displayed, while the right side is the second line.
You can set which lines are used by each wrestler in the Profile portion of Edit Mode.Then, by holding one of the C buttons at the end of your character's (or team's)introduction, or after the match is over, your character will say their lines.
Playing the Game
This section assumes that you are using the default controls.
VPW2 for Revenge/WM2K/No Mercy Veterans
Virtual Pro-Wrestling 2 plays similar to the other AKI wrestling games.If you have experience with WCW vs. nWo - World Tour, WCW/nWo Revenge, WWF WrestleMania2000, or WWF No Mercy, then playing VPW2 (freem Edition or not) will be easy.
Important differences include the following:
- Running Grapples. VPW2 was the first game in the series to includerunning grapples. However, unlike No Mercy, running corner grapples don't exist.There is a text string in VPW2 referencing running corner grapples, so it appears tohave been planned...
- Combo System. While it was absent from the WWF games, WCW/nWo Revengeand Virtual Pro-Wrestling 64 included a combo system for certain characters. Thissystem exists in VPW2 as well. Perform a strong grapple and press B to start thecombo sequence.
- Shootfighting. Unique to VPW2 is the shootfighter type, whichchanges how grapples work. The short/weak grapple contains strong moves,while a strong/long grapple performs a takedown. When a takedown is successful, orif the fighter has 'Mount' for Mount Type, you are able to use variousstrikes and a single grapple (armbar when opponent is face up, rear naked choke when opponent is face down).
- Second Level Special (known as 'Maximum' in this hack). Once permatch, you can taunt while having Special to get the second level Special. You must letthe taunt finish on its own; you can't cancel the animation and get the second levelSpecial.
VPW2 for Everyone Else
If you don't have experience with a previous AKI Corporation wrestling game,the above section may look a little daunting. The good news is that the core gameplayis simple. The following section is not a complete overview of the game, but should beenough to get you started.
Movement
Move your character around with the D-Pad. The C-Down button makes your characterrun. During a run, you can press the R button to evade (roll or cartwheel), or the Lbutton to go around the other wrestler. Press the C-Up button while holding towards thering to enter/exit.
Striking
By default, the B button is used to throw strikes, such as kicks and punches.The B button can be tapped (Weak Strike) or held (Strong Strike) to produce differentstrikes. You can hold a direction on the D-Pad for another strike variation. There isalso a strike done by holding down the A and B buttons for a few seconds.
Grappling
There are two main types of grapples. The Weak Grapple is performed by tapping theA button. The Strong Grapple is performed by holding the A button down for a second or two.Once the grapple connects, you can press the A or B button, along with holding a direction,to perform a move. To throw a wrestler, hold the D-Pad in the direction you want them to go,then press the C-Down button. Not all wrestlers can be thrown, however. When in a frontgrapple, pressing the L button will transition into a back grapple. If you wish to breaka grapple without doing a move, press the R button.
Ground Moves
Various strikes can be done with the B button, including running strikes. Submissionsand other holds are performed with the A button, depending on how the opponent is facing,as well as if they're fully down or half down (sitting/on knees).
Flying
Hold the D-Pad direction of the corner you'd like to climb, then press and hold theC-Down button to either run towards it or climb it (depending on how close you are).Upon reaching the top rope, you have a few choices. To perform a move, let go of anyand all buttons. To stay on the top for a little bit, hold the A button. You are alsoable to taunt if you move the Control Stick (maximum of two taunts). Pressing theR button will cause you to dismount from the top rope without performing a move.
Other flying move situations include planchas (hold direction to outside and pressthe A button), running dives (hold A when running in the ring while the opponent is outside),apron dives (same controls as the plancha, but while on the ring apron), and runningapron dives (get on the apron, press C-Down, then press the A button).
Blocking and Reversals
To Block, hold the R button. Reversing strikes involves pressing the R button atthe right time. You can dodge backwards with the L button; pressing it at the right timeduring an opponent's grapple attempt can cause you to block it. Grapple attempts can alsobe reversed with a well timed press of the A button.
Combo/'Fighting' Style
If a wrestler has 'Fighting' listed on their profile, the Strong Grapple B buttonmoves are replaced with a Combo system. Five strikes are available in a combo, andall are accessed with the combination of the B button and a direction on the D-Pad.You can also end the combo early by using a Grapple move.
Shootfighting Style
If a wrestler has 'Shooting' listed on their profile, then the Weak Grapple B buttonmoves are replaced with the Combo system. On top of that, Strong Grapples producetakedowns, which act similar to the Combo system.
Arenas and Title Belts
This section covers the five available arenas to fight in, as well as the beltdesigns you can choose from when creating a custom title.
Arenas
Nippon Budokan
The Budokan has largely stayed the same as the original game. The major differenceis that the ring mat and skirt emulate the mid-1990s All Japan-Pro Wrestling two-tonelook. Future versions of the hack may provide a better two-tone effect.
USA Dome
The USA Dome is a somewhat-changed version of the original rampless TKO Dome arena.More changes are likely to happen in the future, possibly importing some assets fromWrestleMania 2000 or No Mercy.
AKI Hall
AKI Hall is based off of Korakuen Hall. The ring mat and skirt design is adaptedfrom the AKI ring in one of the Ultimate Muscle games.
One preview screenshot of VPW2 shows a banner hung in the balcony that is notused in the final version of the game, but remained in the ROM:
The banner reads 'EWAプロレス!', or 'EWA Pro Wrestling!' in English.
(EWA, full name'Empire Wrestling Association', was the name of the AJPW-like faction in Virtual Pro-Wrestling 64.)
A similar (yet different) banner has been added in the 2019/02/22 version.
Kawasaki Stadium
Kawasaki Stadium, in the context of VPW2, is most famous for being previewed witha daytime setting:
In the final version of the game, Kawasaki is set at night. Originally, I hadplanned to recreate the daytime version, but realized that AKI probably changedit for a decent reason... (I'm assuming it has to do with the Battle Royal entrances.)Kawasaki is still set at night in this hack, but the ring mat and skirt havebeen replaced with a FMW-inspired design.
(Probably a little too close for Legal to approve, though...)
Dome Road
'Dome Road' is the Tokyo Dome with a ramp leading to the ring. As this design wasmeant to emulate mid-to-late 1990s New Japan Pro-Wrestling, the ring mat and skirttextures have been changed to match. (Yes, the 'V.P.W.' logo is upside-down fromhow it's meant to be.)
Pictured below is the original render of the Tokyo Dome with ramp from AKI's website.If you look closely, you'll notice the All Japan Pro Wrestling logo was already in place.Also shown are red and blue floor textures, which go unused in the final game, but remainin the ROM.
Title Belts
When creating a custom title, there are many belt designs you can choose from.
Currently, all belts have a mirrored texture. In the future, belts may becomeunmirrored (and redesigned to take advantage of this).
Name | Preview | Notes |
---|---|---|
PWF Heavyweight Championship | original VPW2 belt | |
NWA International Heavyweight Championship | original VPW2 belt | |
NWA United National Championship | original VPW2 belt | |
All-Asia Tag Team Championship | original VPW2 belt | |
Chainplate | designed by freem | |
IWGP Junior Heavyweight | original VPW2 belt | |
Ring | designed by freem | |
IWGP Heavyweight Tag | original VPW2 belt | |
Sport Accolade | adapted/designed by freem | |
Octaglobe | designed by freem | |
King of Pancrase | original VPW2 belt | |
Old NWA International Heavyweight Championship | original VPW2 belt | |
UFC Ultimate Ultimate | original VPW2 belt | |
NWA Heavyweight Championship 'Domed Globe' design | original VPW2 belt | |
WCW 'Big Gold Belt' | ported/adapted from WCW/nWo Revenge | |
nWo 'Big Gold Belt' | ported/adapted from WCW/nWo Revenge | |
WWF Winged Eagle | converted/adapted by freem | |
NEVER Openweight Championship | converted/adapted by freem | |
Universe/Saturn | designed by freem | |
PborgcrateZ | adapted/designed by freem | |
Diplomats/Unofficial VRTLPROS Championship | adapted/designed by freem | |
Triple Crown | original VPW2 belt | |
Double Tag | original VPW2 belt |
Edit Mode
Everyone loves Edit Mode, the place where you can change details of the in-gamewrestlers, or come up with new wrestlers. Selecting a wrestler brings up the following menu:
While on the main wrestler edit menu, you can use the C-Left and C-Right buttons to switch theactive costume. This also works with the top L and R buttons.
Profile
The Profile section allows you to define a wrestler's basic data.
- Long Name – The wrestler's name, or as much of it as you can fit.
- Short Name – Short version of the wrestler name. 7 characters maximum.
- Height – Set the wrestler's height (in centimeters).
- Weight – Set the wrestler's weight (in kilograms).
- Voice A – Select the voice sample typically used for attacks.
- Voice B – Select the voice sample typically used for taunts.
- Music – Select the wrestler's theme music.
- Name Call – Select the name the ring announcer will use during introductions.
Mic Appeal
The Mic Appeal menu allows you to assign the phrases to the four C buttons.To assign a slot, select it with the D-Pad and press the desired C button.The phrases can be edited in the 'Mic Appeal' section of the Options menu.
Costume
In the main portion of the Costume menu, put the cursor on 'Head' and press leftor right on the D-Pad to switch your wrestler between masked and unmasked.
Head/Mask
The Head (or Mask) section lets you change all the details that go intothe wrestler's head design.
Costume
The Costume section covers the main costume items, as well as the body type,entrance costume, and entrance weapon.
Others
This section contains gloves, wristbands, elbow pads, knee pads, and boots/shoes.Elbow and knee pads can be copied from one side to the other with the C-Left button.
Moves
The wrestler's available moves can be changed here. The moves are split up intovarious categories, with an 'All Moves' option for showing the entire list.
Upon selecting a category, you will be shown the list of moves.
- D-Pad Up/Down – Move cursor one space.
- C-Up/C-Down – Page up/down.
- A Button – Select slot, select move.
- B Button – Cancel.
- Start Button – Accept changes and go back.
- C-Left Button – Preview selected move.
- C-Right Button – Toggle move as favorite (not possible to manually set for all slots...)
- L Button – Toggle KO
- R Button – Toggle Blood
- Z Button – During move previ, slows down animations when held.
Parameters
The Parameters portion of Edit Mode lets you set various wrestler properties.
Left Column items:
- Fighting Style – Set the wrestler's fighting style.
- Weight Class – Set the wrestler's weight class. Setting this to Super Heavyweight will cause other wrestlers to have a harder time performing certain moves.
- Reversal Style – Determine the reversal style used for most moves.
- Mount Type – Determines what action is taken when pressing the Ducking button (L button by default) near a downed opponent.
Pinfall goes for a pinfall, while Mount goes to a mounted position. - Ring Entry – Set the animation used when entering/exiting the ring.
- Recovery Rate – Set how fast the wrestler's stamina recovers.
- Bloody Spirit Recovery – Set the spirit recovery rate when bleeding.
- Corner Climb – Determines how the wrestler climbs the corner: Normal (climbing) or Jump.
- Weapon Use – Determine how often the wrestler tries to get weapons on the outside.
Right Column items:
- Stance – Set the wrestler's idle stance. In this hack, 'Woman' stance is actually the old boxing stance from World Tour/VPW64.
- Walk Speed – Set how fast the wrestler walks.
- Hammer Throw – Determine if the wrestler can throw and be thrown.
- Submission Skills – Set the skill level for applying and getting out of submission holds.
- Leapfrog Style – Set the leapfrog style. (Press the L button when an opponent is running at you to perform, if not set to 'None'.)
- Bleeding – Determine how easily the wrestler will bleed.
- Downed Recovery – Set the recovery rate when downed.
- Jumping Distance – Determine how far the wrestler can fly.
- Preferred Weapon – Set the wrestler's favorite weapon.
Offensive and Defensive Parameters
The 'Offense' and 'Defense' buttons on the Parameters menu open up separate menusthat let you assign the offensive and defensive values for various move types. Thefive categories are Head, Body, Arms, Legs, and Flying.
Unlike the original VPW2, you are given 25 points to spend, meaning you can makea character with all 5s.
Rivals/Second
The Rivals/Second portion of the Parameters menu allows you to choose yourmanager/second/valet, along with up to three rivals.
The rivals only appear when Interference is enabled in the options. If bothwrestlers have a second/manager, the rivals will not appear. Rival 1 shows upmost of the time, Rival 2 shows up about half of the time, and Rival 3 shows upabout one fourth of the time. If any option is set to 'None', the computer willrandomly pick a wrestler to interfere.
The manager/second always uses the fourth costume.
Logic
The Logic section controls the computer's playing style when using a specificwrestler. It has only ever made an official appearance in Virtual Pro-Wrestling 2,but it is accessible in WrestleMania 2000 via a GameShark code.
Main Style (MISSING)
In WrestleMania 2000, an extra option was available at the top of the menu,which allowed you to choose the wrestler's general style. The presence of helptext for this option in Virtual Pro-Wrestling 2 means AKI considered lettingplayers change it at one time. However, the option is absent from the final version...
I would love to bring this back in a future version of the hack, but I havenot looked into the details yet.
Strategy Versus Standing Opponent
This section determines how the computer will attack when their opponent is standing.This can be set for both Early and Late match.
- Striking – Perform striking moves.
- Grappling – Perform grappling moves.
- Flying – Perform flying moves.
Strategy Versus Downed Opponent
This section determines how the computer will attack when their opponent is downed.This can be set for both Early and Late match.
- Striking – Perform ground strikes.
- Submission – Perform ground submissions.
- Flying – Perform flying moves.
- Pick Up – Pick the opponent up. Logic continues from 'Strategy Versus Standing Opponent' section.
Finishing Move
The Finishing Move is the primary move the wrestler uses to win matches.
Attack Strategy
The Attack Strategy determines the balance between striking and grappling.
- Mainly Striking – Primarily strikes, rarely grapples.
- Striking – Prefers strikes, grapples less than Balanced.
- Balanced – Balanced between strikes and grapples.
- Grapples – Prefers grapples, strikes less than Balanced.
- Mainly Grapples – Primarily grapples, rarely strikes.
Offensive Balance
Offensive Balance controls the balance between attacking and defending.
- Mainly Attack – Primarily attacks the opponent.
- Attack – More likely to attack than Balanced.
- Balanced – Attacks and defends equally.
- Defend – More likely to defend than Balanced.
- Mainly Defend – Primarily defends themself.
Strike Reaction
Strike Reaction determines how well the wrestler will react to an opponent's strike.This manifests itself in the frequency of strike reversals. 'Fast', 'Normal', and 'Slow'are the available options.
Grapple Reaction
Grapple Reaction determines how well the wrestler will react to an opponent's grappleattempts. This manifests itself in the frequency of grapple reversals. 'Fast', 'Normal',and 'Slow' are the available options.
Outside Strategy
The Outside Strategy option controls how the wrestler deals with opponents outside of the ring.
- Calm – Prefers to get back into the ring quickly.
- Normal – 'Typical' outside behavior (might hang around for a short while, then get back in).
- Aggressive – Likes fighting on the outside, but not as much as Maniacal.
- Maniacal – Prefers to fight on the outside, throws people out of the ring, uses weapons often.
- Flying – Prefers using flying moves (e.g. planchas, dives).
Appeal
Controls how often your wrestler taunts. The three available choices are 'Often','Normal', and 'None'. If 'None' is selected, the wrestler will not taunt when controlledby the computer, except to activate Special.
Clone from Fighter
This option lets you clone data from one of the fighters in the game.
Upon selecting the option, you will be presented with the game's roster.Select a wrestler to copy data from using the A button, or press the B button to cancel.
After selecting a wrestler, you are able to pick and choose specific portions ofthe wrestler data to copy. This includes the Profile, Mask/Costume, Moves, Parameters,and Logic data. Choose 'Accept' to make the changes.
Reset to Default
If you want to revert a wrestler back to the factory default data, you can usethis option. Each of the five categories (Profile, Mask/Costume, Moves, Parameters, and Logic)can be toggled, except for non-edit wrestlers (who can only have the Profile and Mask/Costume reset).
When the hack is updated, you will need to use this option to get the updated costumes.
Save Data
Back in 2000, when Virtual Pro-Wrestling 2 was released, your options were limitedin terms of sharing save data with others. Typically, you'd just go over to your friend'shouse with a Controller Pak. There were options for dumping save data to PC, includingthe DexDrive, but these devices may be hard to come by nowadays. (Not to mention thedevice drivers coming on a 3.5' floppy disk and the device's 9-pin serial connector...)
In the 21st century, it's simpler to just dump data from an emulator or flash cart and upload itto the Internet. However, some care has to be taken when transferring data betweenemulators and the real console.
Controller Pak
Controller Pak saves allow you to transfer up to 16 Edit Wrestlers and 8 Belts.The Virtual Pro-Wrestling 2 save takes 29 pages on the Controller Pak. Currently,VPW2 freem Edition uses the same data as regular VPW2, so you can transfer yourexisting characters and belts.
Flashcarts
The 64drive is capable of backing up the Controller Pak contents through themain menu. Please consult the 64drive manual for more information on using thisfeature.
I am unsure of what support the Everdrive64 has for dealing with Controller Paksaves, as I only own a 64drive.
Emulators
Emulators tend to store Controller Pak data in .mpk
files.Please consult your emulator's documentation for more information.
Game Save
The game save data itself (which includes changes made to the default wrestlers,as well as match records and other saved items) can also be shared with others.
Flashcarts
Flashcarts, such as the 64drive and Everdrive64, give the save file the same basename as the ROM it belongs to. If your VPW2 freem Edition ROM is named vpw2freem.z64
,for example, the save will be named vpw2freem.sra
.
Emulators
Some emulators use the ROM's internal name (in our case, 'VPW2 freem
')for the save file. Other emulators may use the ROM's filename, internal game code ('NVFE'),or you may even have to declare the save file name when loading the emulator. Thefile extension may differ between emulators; I've seen .sra
and.srm
so far.
When converting save files from emulators to flashcarts (64drive, Everdrive64)and vice versa, you will need to byteswap the save data (using the same instructionsgiven in the Patching section, but selecting the save fileinstead). Some emulators may not require this; full details are not yet known.
Errata
Virtual Pro-Wrestling 2 (even without hacks) has a few bugs that you should beaware of when playing. These may or may not be fixed in future versions of this hack.
Battle Royal Shootfighter Elimination Bug
There is a somewhat major bug in Battle Royal matches related to a Shootfighter'sability to win a match/eliminate a wrestler via repeated ground pounding. When youeliminate a wrestler via this method, the elimination counts twice.
This can cause various unintended and unwanted behavior, including the computersending out a default-looking character that has already been 'eliminated'.If this happens, you have no choice but to restart or quit the match, as thiswrestler can not be eliminated.
WldFb successfully fixed this via a GameShark code:
D110C76C 3442
8110C76E 0000
This bugfix has been applied for 2019/02/22 and later versions.
A patch for the original VPW2 ROM that fixes this issue will be made availablein the future for those who do not want the other changes made in VPW2 freem Edition.
White Screen Freeze when Controlling the Manager
If you end a 1 on 1 match with a player controlling a manager, the game will freezeon a white screen. Only VPW2 has this problem. Doing the same thing in Revenge, WM2K,or No Mercy won't crash the game.
The cause of this problem has not been found, and therefore, no fix is currently known.
Battle Royal Team Setup Glitch
This bug exists in WrestleMania 2000, VPW2, and WWF No Mercy. Select a TeamBattle Royal/Royal Rumble, and continue to the screen where you allocate thenumber of wrestlers per team. This glitch seems easiest to perform with fourcontrollers, but may be possible with less. Hold left on the D-Pad of each controller,then hold right once you reach 1 wrestler. If done correctly, you will be ableto add wrestlers past the usual limit. After the limit is passed in-match, the gamewill freeze, since it is trying to introduce a wrestler that hasn't been loaded?
As this glitch exists in multiple games, I have no plans on fixing it at the moment.
Non-Serious Bugs
These bugs are not related to gameplay, and as a result, are less serious.They are included for informational purposes.
'???' Height/Weight does not show on Wrestler Selection
Hilariously enough, I only noticed this in 2018... Instead of showing '???' fora height or weight, the wrestler selection menu will show the maximum value plus anamount equivalent to the '???' value (for weight, this is 301kg; height starts at 251(first '???') and goes up to 253 (last '???')).
Nagata Lock Typos in Results Screen
Due to a simple typo, the move names for the Nagata Lock and Nagata Lock IIshow up as '&207ローク' and '&207ロークⅡ' if used to win a match. This has been fixedin VPW2 freem Edition, at the cost of the roman numeral 2... That particular errorcomes from VPW Studio not knowing how to handle the 'Ⅱ' character.
Inconsistent Color Selection Wrapping Behavior
If you have a color modifier on and you move past color 0 to the left, it willreset. passing 31 to the right will keep it. This doesn't happen in WrestleMania 2000(cursor can't wrap) or No Mercy (wrapping works perfectly).
Edit Mode: Turnbuckle Stolen Special changes when changing Turnbuckle Strong Grapple B
This is another recent (December 2018) discovery... When you change the move in theTurnbuckle Strong Grapple B slot, the Turnbuckle Stolen Special slot changes. This ismost likely unintended, especially since the move index is not corrected for the additionalmoves in the Turnbuckle Special/Stolen Special slots.
Known Issues
Unlike the 'Errata' section, this section covers known issues with the freem Editionhack only.
'New Program' text missing in Event mode
Not sure why this happens. Also occurs in the S.K. Stylez VPW2 English translation.
Texture mapping is inaccurate on some costume items
Most visibly manifests itself with the old Yuji Nagata trunks from Revenge, but canalso be seen with other imported textures. This is due to changes made to modelsbetween WCW/nWo Revenge and Virtual Pro-Wrestling 2. If the models in question werechanged to make the Revenge textures look correct, all of the native VPW2 textures wouldchange as well, messing them up... The perils of porting.
Virtual Pro Wrestling 2 Rom English Save
Tattoos don't work on certain items
The Kurt Angle singlet still has issues with tattoos on the stomach area. The issueis related to how VPW2 expects transparency to work for singlets and tanktops.The Bret Hart tanktop used to exhibit the same issue, but it (along with the chestportion of Kurt Angle's singlet) was fixed in the 2020/08/06 release.
Facial hair palettes
Due to how the game handles facial hair palettes, a number of wrestlers are notable to have their proper facial hair. This includes Hulk Hogan and Scott Steiner.
Facepaint and face accessory palettes
Another set of face-related palette issues happens with the facepaint and accessorylayers. This is the reason that Dr. Frank's facepaint was changed to white/gray,along with Rick Steiner's headgear being a different color.
Women's run stance is still in game
Despite changing the animation data for the Women's stance, the game special casesa running animation (among various others). This has not yet been worked around.
Missing moves
There's no Angle/Olympic Slam or Tazmission yet (as well as other moves that haven'tbeen in an AKI wrestling game before). Porting and creating moves has been low on mypriority list, as it's not as 'easy' as the Gameshark way of doing things.
Missing polygon/model hacks
Again, this is one of the things that ended up being low priority when it came tomaking a preview release. For example, L.A. Park needs custom mask models. Part ofthe problem with this is creating different versions of the models for the differentpossible head and body types.
Missing Voice Edits
Really, it's just the one (Macho Man). I haven't decided which voice is going toget replaced yet, nor does VPW Studio support changing the audio yet. (Yes, othertools can be used, but I'd like VPW Studio to support it eventually.)
Questions and Answers
Only a few questions have come in during development so far, so I can't reallycall them 'Frequently Asked Questions'.
Questions regarding specific characters and the overall character selectionprocess can be found in the Character Guide. The two character-related questionsin this section are general enough to be in the main manual.
Can you send me a patched or unpatched ROM?
This question was in the original FAQ, but removed before release.Clearly that was the wrong move.
No, I will not send you a patched ROM or unpatched base ROM.
Why Virtual Pro-Wrestling 2? Why not WWF No Mercy?
This largely boils down to personal preference, plus Virtual Pro-Wrestling 2contains features that the other AKI wrestling games don't. Specifically,I appreciate the depth of having three fighting styles (Wrestling, Martial Arts/'Fighting',and Shootfighting). I will concede that No Mercy's weapon system is the best,the 'Losing It' state is interesting, and that the ground Special move slots area good addition.
Where are the women at?
The only known way to get women into Virtual Pro-Wrestling 2 is to import theirmodel wholesale. Since I prefer a solution that lets you properly edit the womencharacters, a la No Mercy, this was not a good compromise.
Where's Joe Bruiser/Eric Bischoff (WCW/nWo Revenge version)/Andy Hug/(insert boxer or kickboxer here)?
VPW2 does not seem to contain code for the Boxing and/or Kickboxing styles,aside from a single unused string in Edit Mode. I'm of the opinion that the abilityto have Boxing and Kickboxing styles in the early N64 AKI games was a result of adifferent moveset data format. The later games seem more rigid in their setup bycomparison. Otherwise, you'd better believe a slot would be reserved for Joe Bruiser.
Why aren't there more theme songs?
Unlike WrestleMania 2000 and No Mercy, there are only a few themes in VPW2.Also unlike those two games, the theme songs in VPW2 use a higher sampling rate.In order to fit more songs in, I would have to 1) Lower the sampling rate of theexisting songs and 2) Figure out where the song list is stored, make the edits, etc.
Small note: theme songs allow for varying wait times in the locker room.Let Giant Baba's theme play out during his entrance to see.
Why isn't Yoshinari Ogawa's theme song replaced with someone else's?
Some of this is explained in the answer to the previous question, but there'sslightly more to it than that. A number of wrestlers should have their theme inthe game, but with only one slot open, picking it is tough. As mentioned above, thewaiting time is theme-dependent, and I haven't exactly figured out where those valuesare.
Some wrestler theme songs are very dependent on waiting times (e.g. Minoru Suzuki'Kaze Ni Nare', Katsuyori Shibata 'Takeover') and I'm too much of a perfectionistto just wing it, even for a preview release. (Yes, even with all of the cornersI've cut to get these preview releases out on time.)
This was planned to be fixed in the 2020/08/06 release, but I ran into issues.I am putting this off indefinitely (aside from thinking it'll be done 'before 99%').
What are you going to do with Challenge Mode?
I'm not sure yet. At the bare minimum, it'll be an edit of the existingRoyal Road Succession data.
What will be done with Ranking Mode?
I'm not sure about this either; I don't even know of anyone who uses this mode.In an ideal world, I would reclaim the space used by Ranking mode for storingmore Edit Wrestlers. However, it's easier said than done.
Even if I do remove Ranking Mode, I'll have to edit the main menu to not includeit, unless it's replaced with something else.
Will anything be done about the Records feature?
A long while ago, I was asked if I could remove the Records feature (presumablyso the space it takes up could be used for more Edit Wrestlers)... I have no ideahow to go about doing this, either.
Can you add other wrestlers?
No, all 98 default wrestler slots are taken. Adding other wrestlers would requirere-pointing the ROM, and I really don't want to do that without a full disassembly ofthe game.
Are there going to be other stages added?
Unfortunately, it's not that simple to import a stage into VPW2, since there are sofew slots. Here are the known 'stage' items in VPW2:
- Locker Room – Used in every arena but Dome Road.
- Dome Road Entrance Ramp – Used in Dome Road arena.
- Locker Room with Fire – Only used in introduction sequence.
- Virtual Pro-Wrestling 2 Ramp – Only used in introduction and credits sequences.
So on top of there not being enough stages in the first place, you only get twochoices when it comes to 'real' stages. It's not happening without a lot of work,and that's work I don't care to do at the moment.
If actual arenas were implied instead, you only get five slots there, andmuch like changing the stages, a lot of work is required to add new arenas.
Are you ever going to hack No Mercy?
Highly unlikely. If I do, I'm not going to tackle a project ofVPW2 freem Edition's size.
The amount of work that would have to be done in order for No Mercy to beenjoyable for me is too much, which includes (but is not limited to):
- Having to reinstate the combo and shootfighting systems
- Re-adding VPW2's mask support
- Re-adding MMA rules
- Removing the non-Edit Mode portions of the Smackdown Mall
- Removing the Story Mode so I can insert more wrestlers, costume items, etc.
And remember, I want to do all of this WITHOUT GameShark codes.
Can you make me a custom hack?/You should work on [hack idea X].
No. There are a lot of other projects I still need to complete (e.g. VPW Studio),and asking me to work on your pet project(s) is a bad idea.
To the person who inspired this question and answer: please stop telling me (andothers) to work on other projects based on ideas you have.
Credits
Extended credits are available in credits.txt
in the docs
folder.
Project Lead
freem
Hacking
freem
Tools
freem (VPW Studio)
S.K. Stylez (Animation Editor, Move Porter, etc.)
Zoinkity ('offsetter', 'Midwaydec', 'generic.py')
Technical Assistance
S.K. Stylez (VPW2 English translation, used as reference)
WldFb (Various value and address finding; a large help)
LIGHTNING/jordyad
Various other hackers I can't remember at the moment (Essentially, most everyone in the AKI wrestling game hacking scene.)
Translations
freem
brick9mm
Wrestler Data
freem
RagDas
BeBetterGamer
Menu and UI Textures
freem
New Face Textures
freem
RagDas
KWG/Saga
New Mask Textures
freem
RagDas
New Costume Textures
freem
RagDas
AshVPW
New Arena Textures
freem
RagDas
New Belt Textures
freem
Match BGM Conversions
randymanfoo
Test Players
B. Reed
BeBetterGamer
ProwresHero
RagDas
Special Thanks
BeBetterGamer
brick9mm
C-Drive
DJKM
fullMETAL
Geta-san
Han Zo Mon
KWG/Saga
Lord Mo
Phil Parent
ProwresHero
RagDas
S.K. Stylez
WldFb
Zoinkity
AKI Corporation YOU ARE #1
SNES Translations in English
Virtual Pro Wrestling 2 English Rom Hack
Name | Description |
Accelebrid | |
Aim for the Ace! - Ace Tennis | |
Alcahest English Translation | |
Ancient Magic | |
Bahamut Lagoon | |
Bahamut Lagoon | |
Ball Bullet Gun | |
Bastard!! | |
Battle Soccer - Field no Hasya | |
Bike Daisuki! Hashiriya Tamashii - Rider's Spirits | Here is a full English translation of the game Bike Daisuki! Hashiriya Tamashii which is very much like a clone of Super Mario Kart. In this game though instead of cars or karts you ride motorbikes. All the menus, names, and dialogue lines have been translated to English to make playing this game much easier without the language barrier. The only portion of this game that was not translated were the credits. Be warned as this game can be very difficult at times... We hope you enjoy this project! ORIGINAL ROM TO PATCH INFORMATION Bike Daisuki! Hashiriya Tamashii (Japan).SFC CRC32: B363FC99 MD5: 9BC21069D1C9EBA86DAD2BA0E994E5A1 SHA-1: D0457FC27ADFF1B0AD236535F60F91711B15F0DB SHA-256: 3FB25A3B30E897455DE88E9E1D5FF2DF81E56B89F3FE7B7D9E0248A19A146B4B |
Bing Bing! Bingo | Here is a patch which translates all the game instructions for the mini-games and all the horse names in the derby gambling mini-game. |
Brandish 2 - The Planet Buster | Brandish 2 is a somewhat unique Action RPG. It's a top down game but rather than just turning your character on the screen, the entire room turns (in effect, simulating the changing view of your character as he turns). There are many large dungeons to explore, and with all the monsters and your breakable weapons, be ready for a challenge. Do you have what it takes to wield the Planet Buster? |
Breath of Fire II | Ever notice how the localization of Breath of Fire II is terrible? Well now you can apply this translation. It's a complete retranslation/localization of the game, with a few enhancements such as a Run button and a entirely new intro with a theme song that has lyrics and everything. d4s and Ryusuiu did a good job on this, it's worth a play if you like Breath of Fire II and want to experience it without that wacky text the original English version has. |
BS Chrono Trigger Music Library | |
BS Chrono Trigger Music Library | |
BS Zelda 1 | |
Burning Heroes | Burning Heroes is a massive Enix turn-based RPG that centers around the struggles of four fighters who pursue independent scenarios. Along the way, four more heroes are unlocked. Separately, all eight learn that the bane of their existence is the same evil entity. |
Clock Tower - The First Fear | |
Clockwerx | Here is a basic patch which translates the menu phrases, the words for the controller configuration screen, and the title screen. There is a very small amount of dialogue in the game that has yet to be done but is currently beyond my ability to work on. If anyone would be interested in taking up this small task please let me know. Translation is not an issue but someone with know how of dealing with larger fonts is a must. |
Cu-On-Pa | |
Cyber Knight | |
Cyber Knight 2 | |
Cyborg 009 | |
Daiva Story 6: Imperial of Nirsartia | Here is a fully translated patch release for the game Daiva Story 6 - Imperial of Nirsartia. All the dialogue, menus, and password screen are now in full English! |
Demon Child Zenki - Battle Raiden | |
Demon of Laplace | |
Der Langrisser | This is a complete re hack and translation of the original Der Langrisser translation that was unfinished circulating the web. This version is 100% Complete with beautiful English dialogue. |
Dezaemon | |
Do-Re-Mi Fantasy: Milon's Quest | |
Doraemon 4 | |
Dossun! Stone Battle | |
Dragon Ball Z: Legend of the Super Saiyans | |
Dragon Quest 3:And Into The Legend… | Aaaahh, Dragon Quest III. What self-respecting Dragon Quest fan and RPG lover could ever dislike that game? This SNES remake not only ups the graphic and musical quality to better-than-DQVI levels, but all the monster attacks are animated, which looks super sweet! Small Medals were also added, as well as various Pachisi tracks scattered across the globe, and a bonus dungeon that you can access when you beat the game. |
Dragon Quest 5 | |
Dragon Quest I.II Reprise(SFC) (DQ Version) | |
Dragon Quest I.II Reprise(SFC) (DW Version) | |
Dragon Quest III Remix | |
Dragon Quest V | |
Dragon Quest VI | |
DragonBall Z: Gokuden 1 | |
Dragonball Z: Legend of the Super Saiyan | |
Dragonball Z: Legend of the Super Saiyan | |
Dragonball Z: Shin Butouden 3 | |
Dragonball Z: Super Butouden 1 | |
Dragonball Z: Super Butouden 3 | |
FEDA: The Emblem of Justice | |
Final Fanstasy V :Enhancement | |
Final Fantasy IV | |
Final Fantasy IV Easy Type | |
Final Fantasy V | |
Final Fantasy VI | |
Fire Emblem 3 | |
Fire Emblem 4 | |
Fire Emblem: Thracia 776 | |
Front Mission | |
Front Mission - Gun Hazard | |
Galaxy Robo | Galaxy Robo is a sci-fi strategy game created by Copya Systems, the developper also responsible for the Lennus series. In this game the player directs a group of mech pilots, each riding distinctive bi- pedal suits and other vehicles. The game is structurally similar to Fire Emblem; the player moves all their units for their turn, either fighting enemy units or performing other tasks, and then control switches to the opponent. When two units meet in combat, a cutaway cutscene shows the aggressor landing (or missing) a hit, and the unit statistics underneath tell the player how much damage was caused. The game was a Japanese exclusive, and it was one of a handful of games to use the SNES Mouse peripheral |
Ganbare Goemon 2: Kiteretsu Shougun Magginesu | |
Ganbare Goemon 3: Shishi Juurokubee no Karakuri Manjigatame | |
Ganbare Goemon 4: Kirakira Douchuu - Boku ga Dancer ni Natta Riyuu | |
Ghost Chaser Densei | Here is a 100% English translation patch for the side scrolling fighter game, Ghost Chaser Densei! |
Go Go Ackman! | |
Golf Club: Birdie Rush | Here is a full translation for Golf Club - Birdie Rush for the Nintendo Entertainment System. All the dialogue in the game and the name entry menu have been converted into English. Enjoy this fun golf game :) |
Gourmet Squadron Barayarou | |
Gulliver Boy | |
Gundam Wing - Endless Duel | |
Gunman's Proof | |
Holy Umbrella - Dondera 's Wild!! | A game somewhat like 'Violinist of Hameln', you play as a fellow who finds an umbrella that turns out to be magic, it transports him to an alternate world where he has to save the umbrella in order to get back home. Definitely one with a sense of humor (the game, not the umbrella). |
Jerry Boy | |
Jutei Senki | |
Kikou Keisatsu Metal Jack | |
King of Demons | |
Kunio Kun no Dodgeball | |
Lennus II | Dynamic Designs's Lennus-II patch, a much lauded work, is a true sequel to Paladin's Quest, but stands alone quite well. Those of us who have worked on this translation project through the years are convinced it is one of the best all time SNES/Super Famicom RPGs. Players who enjoyed Paladin's Quest years ago tell us that Lennus-II definitely delivers the RPG goods! Its storyline is much deeper than some reviewers of the Japanese version have indicated, causing me to ponder if those individuals were actually fluent in that language. Near its conclusion, Lennus-II presents an intriguing plot twist. Its theme is mature, and I suggest that people who neither played nor enjoyed Paladin's Quest view it separately. |
Little Magic | |
Live a Live | |
M.I.P. - The FF6 Translation Project | |
M.I.P.-My Insane Project | |
Madou Monogatari | |
Magic Knight Rayearth | |
Magical Drop | |
Magical Pop'n | |
Mickey & Donald's Magical Adventure 3 | |
Might and Magic: Book Two | THIS PATCH TRANSLATES ALL THE DIALOGUE, TEXT, AND ITEMS INTO ENGLISH. SOME CHANGES MADE ALSO REFLECT MORE TO BE IN CANON WITH THE OTHER SERIES WITH THE ITEM NAMES, MAGIC, AND A FEW OF THE MEMBERS YOU CAN RECRUIT AS THE JAPANESE VERSION HAD MADE DRASTIC CHANGES WHICH WERE UNRECOGNIZABLE FOR THOSE FAMILIAR WITH THE SERIES. ALSO IN ADDITION, THIS PATCH FIXES THE USE OF THE FINAL BATTLE MUSIC TO BE USED WHEN ENCOUNTERING SHELTEM. THIS WAS PREVIOUSLY UNUSED. SPECIAL THANKS TO THE CUTTING ROOM FLOOR FOR DOCUMENTING THIS. PLEASE APPLY PATCH USING BEAT PATCHER TO A CLEAN HEADERLESS JAPANESE ROM WHICH MATCHES THE FOLLOWING VALUES.. Might and Magic - Book II (Japan).Sfc CRC32: E60EB6C0 MD5: 2FBBB990042AF576C74C6EB5F05ECA0F SHA-1: 562D0FD49642EE0C3F36F051DD256BA181E488BE SHA-256: 8D63D6AC3BBE8E7A63080FB4A26A51AF71DE874F7D372E90D912FF5A4893274B ANY QUESTIONS OR ISSUES, PLEASE CONTACT MRRICHARD999 ON TWITTER @MrRichard999 |
Miracle Girls | |
Mobile Fighter Gundham G | |
Mobile Suit Gundam - Cross Dimension 0079 | |
Monstania | |
Mystic Ark | An RPG by Enix that is called by some (though incorrectly) '7th Saga 2'. Far from being a bog standard RPG, it also brings a lot of adventure and puzzle elements to the table. This patch was translated by Ian Kelley, with font programming by Disnesquick. It should work on emulators and also your actual SNES with the use of a copier. |
Mystic Ark | Contrary to my earlier beliefs, Mystic Ark is definitely not a true sequel to 7th Saga, although there are many similarities in the sylistics and characters. 7th Saga was a sprawling RPG directed toward vanquishing an ultimate foe, involving time travel. Mystic Ark appears to be a series of separate sketches that can be concluded in favor of several characters interacting with the main fighter, Remeer. Looks like a super fun game, as the dialogue I’ve seen so far promises a rollicking adventure. As for this patch, it requires a headerless, de-interleaved ROM. CRC32 value FEB80589. Today we at D-D released Mystic Ark v 1.1. We are pleased to announce it works universally both on copiers and emulators, including those with accurate coding in mind. For this reason we are recommending BSNES for this release, although one is free to use any of the other excelent SNES emulators avaliable to play our release. Please consider this fine piece our christmas gift for the community and expect more great things from D-D in the future. |
Neugier | |
Nice De Shot | HERE IS A FULL TRANSLATION FOR THE SNES TITLE, NICE DE SHOT. ALL THE MENUS, DIALOGUES, AND LINES HAVE BEEN FULLY TRANSLATED INTO ENGLISH. WE HOPE YOU ENJOY THIS RELEASE! APPLY THE PATCH TO THE FOLLOWING ROM... Nice de Shot (Japan).sfc - NOINTRO CRC32: 47ABB4DF MD5: 84971155FD7E6E64CC508DD7373173FB SHA-1: 0B45B1B14C31C84503CDD432615B29404B4BA7BC SHA-256: 562A0069EB580A841EC09683A5A14F2F51ADA1DDA030463E956EA8897E0F5975 |
Nishijin Pachinko 3 | Here is a full translation of the game Nishijin Pachinko 3. All the menus, game instructions, scoring systems, and machine display sentences have been translated to English! |
Nishijin Pachinko Monogatari 2 | Here is a full English translation patch for the game Nishijin Pachinko Monogatari 2 for the SNES. All the dialogue, menus, title screen, password entry menu, name entry menu, and about 95% of the graphics with Japanese have been translated! Now you can enjoy one of Japan's favorite forms of gambling in this translated title. Please use on a non-headered ROM that matches the hash type below. Nishijin Pachinko Monogatari 2 (Japan).sfc CRC32: 3DA9BB8C MD5: 0006A7723BF016FC959B61D06FB0DCFA SHA-1: DA3A751794FCF81AC48DEDBBC61650C98D861F43 SHA-256: 38143BFEC5859487DD6767E321D7335EACA63916D35D5B542F97D1B0CCA1BD62 |
Okamoto Ayako to Match Play Golf: Ko Olina Golf Club in Hawaii | Here is an English translation for the SNES game, Okamoto Ayako to Match Play Golf - Ko Olina Golf Club in Hawaii. There is an issue where some parts of the game have the “W”s as “X”s. Otherwise the game is fully playable. |
Panic in Nakayoshi World | |
Pretty Soldier Sailor Moon: Another Story | |
Radical Dreamers | |
Ranma 1/2: Treasure of the Red Cat Gang (Anime) | |
Ranma 1/2: Treasure of the Red Cat Gang (Manga) | |
Record Of Lodoss War | Dynamic Designs chose this project with the simple objective of producing a complete translation. LNF Translations released a partial patch some years ago, one that converted most of the game's dialogue to English but left much of the menu work and certain other features undone. Using the story in the LNF's work as a guideline, Eien ni Hen translated the remaining Japanese, and we went to work. Unfortunately, some time after releasing the original LNF v0.90 English patch, project coordinator Lina` chan was tragically killed in an automobile accident, and the remaining members of LNF Translations never completed their patch. Selection of this project came about as the result of a random conversation between Recca, Wildbill, and Red Soul - while that trio was working on Burning Heroes. As Wildbill recalls, Recca casually mentioned how nice it would be to have a complete translation of this game, Red Soul agreed, and Wildbill asked Bongo` how feasible it would be to just insert some English menus. No one knew how to contact the remaining members of LNF translations, but Bongo` quickly deduced that the most efficient way to 'finish' this game would be to design a dedicated insertion system with full assembly support and re-load a complete English translation from scratch. Using the critical dialogue translation work of LNF's original patch as a take-off point, in 2013, the D-D team re-wrote the story and inserted it into this patch that we built from the ground up. Red Soul assumed lead coordination duties, and as always, the remainder of the D-D team contributed in their various areas of expertise. However, without the original work of LNF Translations, completing this project would have required considerably more time. Accordingly, the spirit of LNF's work is still woven into the fabric and tone of this saga. And a special thanks goes out to Eien ni Hen who fleshed out the numerous miscellaneous files' translations that were missing in the LNF release. We hope everyone involved in the original project realizes that our patch is as much LNF's as D-Ds. We have paid proper homage to those players and their work in our translated and redesigned ending credits for this game. If anyone discovers that we left out (a) key player(s) who deserve(s) to be listed in the ending credits, report this information so we can modify our file and release an updated patch. |
Rockman & Forte | |
Rockman & Forte | |
Rockman & Forte | |
Romancing Saga 3 | |
RPG Maker 1 | |
RPG Maker 2 | |
Sailor Moon R | |
Sanrio World Smashball | |
SD Gundam X: Super Gachapon World | |
Seiken Densetsu 3 | The purpose of this project, started in April 1998, is to create an unofficial translation patch for Squaresoft's Super Famicom role-playing game, Seiken Densetsu 3 (Legend of the Holy Sword 3). |
Shin Megami Tensei | |
Shin Megami Tensei 2 | |
Shin Megami Tensei II | |
Shin Nekketsu Kouha: Kunio-tachi no Banka | |
Shodai Nekketsu Kouha Kunio-kun | |
Silva Saga 2 - The Legend of Light and Darkness | Silva Saga-II, a turn-based role-playing game, was released in Japan near the beginning of what many consider the Super Famicom's golden era of RPGs. Set in a lively medieval world, replete with hazardous caves, dungeons, forests, and castles, Silva Saga-II provides many hours of the style of gameplay that most RPG players crave - especially in retro offerings. While borrowing traditional elements that trace to the first Dragon Quest (with even a DQ reference in the game), Silva Saga-II's authors managed to add several twists to the standard formula. In addition to the wrinkles in the battle system, Seta created some rather quirky and zany characters, lending themselves to offbeat humor on occasion. |
Slayers | After eight years (to the exact day!) of intense labors by many - some tragic and others triumphant - Matt's Messy Room and D-D are jointly announcing the penultimate closure of another success story. We are releasing Slayers English on its 8th anniversary - the final day of winter. Except for a few small details planned for our first update, Slayers is finished and 100% compatible with real hardware. Because older emulators do not appear to fully support this game, including the Japanese ROM, we are recommending BSNES as the emulator of choice. |
Slayers Translation | |
Song Master | This patch only translates the menus and character names. This should help players navigate somewhat around the basic menus and shops. Everything else is compressed... Also included is a table file and screendump of the font just in case someone wishes to continue with this project and are able to complete it. |
Star Ocean | |
StarFox 2 | |
Super Bomberman 4 | |
Super Bomberman 5 | |
Super Bonk 2 | |
Super F1 Circus 2 | All the dialogues and menus have been fully translated in this patch. One issue that is present is some of the option text on the bottom of certain screens shows up as somewhat transparent. Other than this, the game is fully playable in English! |
Super F1 Circus 3 | This patch fully translates all the dialogue and menus of the game in English. The only thing that remains are the 4 name entry buttons which signify “Enter”, “Delete”, “Back”, and “End”. This should not hinder the gameplay in any way. |
Super Family Circuit | Here is a full English translation for the Super Famicom title, Super Family Circuit! At the moment there may be 1 or 2 parts with some Japanese characters that are stuck in the game but the game is fully playable! If errors are found please contact MrRichard999 on either Twitter or on the RPGCodex! Enjoy! Please apply patch to an original Japanese UnHeadered ROM with these values... Super Family Circuit (Japan).sfc CRC32: DC82850E MD5: 186EEE1672C7A296FFB79DFA157D5109 SHA-1: D3B66D5B49D2257D146A0D126E98861A7D364974 SHA-256: 75AD4171FD8EC623F8B1240045628739833C8D47941FF96CDF2F7AE334755F35 The following work is licensed under the Creative Commons Attribution-NonCommercial 4.0 International License. |
Super Fire Pro Wrestling X Premium | |
Super Naxat Open: Golf de Shoubu da! Dorabocchan | Here is an English translation patch which translates all the text in the game and gives it a proper English title screen. Also the letters have been replaced with a more legible font as well as extra characters have been added for those who wish to do a translations into a few other languages! We hope you enjoy this release! |
Super Puyo Puyo 2 | |
Super Robot Wars 3 | |
Super Robot Wars 4 | |
Super Ultra Baseball 2 | Super Ultra Baseball 2 is the fourth game released in the Ultra Baseball Series. The first two games were released in the US under the titles of “Baseball Simulator 1,000â€. Culture Brain planned to release this game as “Super Baseball Simulator 1,000 2†but later canceled the release. |
Tactics Ogre | |
Tales of Phantasia | |
Taloon's Great Adventure | Taloon's Great Adventure is a SuperFamicom spin-off of the Famicom classic, Dragon Quest IV. There, Taloon first appeared in his own chapter, then later joined the Hero's intrepid band of adventurers prior to the final assault against Necrosaro. In the introductory chapter, however, Taloon soon becomes weary of working for a lazy shopkeeper in a one-horse-town, so, he waves goodbye to his comely wife and spirited young son, then ventures off into the wilderness with a dream of becoming the world's pre-eminent arms merchant. |
Tenchi Muyo! | |
Tenchi Muyo! | The Tenchi Muyo! English Translation Patch was created in 2000 by Lina`chan, Nuku-Nuku and Filia’s Translations. The patch they released was riddled with bugs and missing some key elements. This game really needed some help, so nine years later, borderLine took it upon himself to address the problems in this addictive Strategy/RPG. After two months of hacking another hacker’s hack with no notes, inserting additional English text, redrawing all the Japanese graphics, and adding quite a bit of ASM, the 100% English Translation Patch final public release is available. Patches are available to both patch an already patched translated ROM from LNF, and also a clean Tenchi Muyo! ROM. |
Tenchi Muyo! | This is an updated fix to LNF's old english translation. |
The Violinist of Hameln | |
Treasure Hunter G | |
Treasure Hunter G | |
Treasure Hunter G | |
Treasure of the Rudras | |
Ultra Baseball Jitsumeiban | Ultra Baseball Jitsumeiban (or Real Names Version) is the third game released in the Ultra Baseball Series. The first two games were released in the US under the titles of “Baseball Simulator 1,000″. |
Umihara Kawase | |
Villgust | |
Wizardry 1/2/3 | |
Wizardry Gaiden IV: Taima no Kodou | Here is a full English translation for Wizardry Gaiden IV - Throb of the Demon’s Heart. After 3 years of hard work the project is now finally completed! We hope you enjoy the release! |
Wizardry I-II-III: Story of Llylgamyn | Here is an updated English translation of Wizardry I-II-III: Story of Llylgamyn based of the original Aeon Genesis translation |
Wonder Project J | |
Ys IV: Mask of the Sun | |
Ys V Expert | Here is just a basic patch that does the options menu, some items, and some status fields. This is not going to be a full translation project so please do not request. This is to be a simple text project only for the basics. A header-less ROM was used in making this patch. |
Virtual Pro Wrestling 2 Translated Rom
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